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More loot or exp for higher difficulty doesnt make sense since in a RPG..
If its more difficult but you earn more exp and loot you would become stronger..therefore annulating the difficulty increase or it could even become easier than normal mode because of that eventually
Game isnt designed as a grind game anyways.
there are some absurd increases in exp needed in some levels to discourage you from trying to grind in your current area to become more powerful to overcome a challenge
It rewards strategy and skill instead
If you're having fun breezing through fights and not having to use the games systems to overcome the fights, set it as low as you want.
At first, I thought the dodging mechanics were a little cheap. But I've decided after playing for around 10 hours that they all telegraph their patterns. You just have to learn to be observant -- some of them, for example, will fake you out, or a noise will play that is just a distraction. Nothing here is unfair. You just need to get used to the mechanics.
Those optional bosses which are torture to fight on expert are also torture on normal, because you are not supposed to kill them right now.. i mean sure it is possible, but not intended for 99% of people
other than that i fully agree, at the start i thought i would play normal mode, but i had so much fun with the combat system that i stayed on expert.
I think people which play below that are not properly enjoying the combat system as they dont have to build decently and not counter decently either
Once you explored a bit and got some items the game also isnt too hard anymore on expert
only 2 types of people do this though
- people which actually hate the gameplay of a game and just want to see the story, so they dont enjoy the game as a whole
- casual players which play so few games that everything is too challenging for them
There are some nuances to it, as some games difficulty levels are absolutely horrible.. call of duty on veteran mode comes to mind for example, turning cod into a game about trial and error and staying in cover all the time, pretending to be playing some milsim game, just a bad version of it.
Or Oblivion back then in which the enemy scaling didnt make sense anymore because the game became absurdly easy when you just skilled combat, but impossible when you skilled non combat stuff.
These things are mostly only true for super lazy AAA developers which have no clue what they are actually doing nowadays though, just wanting to create some cashgrabs
Can you give a singleplayer game example which does that?
Terraria
Diablo (yes, you can play this single player)
Borderlands
Fallout 3
Probably some more I can't think of.