Clair Obscur: Expedition 33

Clair Obscur: Expedition 33

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Sense of the difficulty level?
Do I get more xp or more/better loot?
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Showing 1-15 of 17 comments
Did you play too much diablo?

More loot or exp for higher difficulty doesnt make sense since in a RPG..
If its more difficult but you earn more exp and loot you would become stronger..therefore annulating the difficulty increase or it could even become easier than normal mode because of that eventually

Game isnt designed as a grind game anyways.
there are some absurd increases in exp needed in some levels to discourage you from trying to grind in your current area to become more powerful to overcome a challenge
It rewards strategy and skill instead
Grahor (Banned) Apr 26 @ 1:45pm 
Nothing, as far as I know. Satisfaction of being good at QTE.
So... the difficulties makes no sense? Then I could get 100% (inclusive all items) of the game with the lowest difficulty?
Leopanther Apr 26 @ 11:18pm 
Difficulty is for whatever level of challenge you find the game enjoyable with.

If you're having fun breezing through fights and not having to use the games systems to overcome the fights, set it as low as you want.
lordatog Apr 26 @ 11:19pm 
You pick a harder difficulty if you want the game to be more challenging. That's the entire point of difficulty settings in most games. If you don't enjoy a challenge for it's own sake, just put it on easy and you're all set.
Necrolite Apr 26 @ 11:24pm 
The only difference is your performance in battles, like if you take no damage you get 20% more xp at the end. Which may be easier to achieve on easy.
kennyminot Apr 26 @ 11:30pm 
The standard difficulty feels just right for a JRPG. I'm not breezing through the game by any stretch of the imagination, but all the fights feel possible by paying attention to the patterns. I beat the boss at the end of ACT I on my first try, which means that it can't be that much of a challenge.

At first, I thought the dodging mechanics were a little cheap. But I've decided after playing for around 10 hours that they all telegraph their patterns. You just have to learn to be observant -- some of them, for example, will fake you out, or a noise will play that is just a distraction. Nothing here is unfair. You just need to get used to the mechanics.
Spiderwick Apr 26 @ 11:46pm 
Expert is the way to go. The other difficulties are too easy. I first try bosses on expert, you just need to have a decent build going. There are some optional bosses with gimmicks that make playing on Expert torture but it's worth the time investment to master those fights, they are optional afterall.
Originally posted by Spiderwick:
Expert is the way to go. The other difficulties are too easy. I first try bosses on expert, you just need to have a decent build going. There are some optional bosses with gimmicks that make playing on Expert torture but it's worth the time investment to master those fights, they are optional afterall.

Those optional bosses which are torture to fight on expert are also torture on normal, because you are not supposed to kill them right now.. i mean sure it is possible, but not intended for 99% of people

other than that i fully agree, at the start i thought i would play normal mode, but i had so much fun with the combat system that i stayed on expert.
I think people which play below that are not properly enjoying the combat system as they dont have to build decently and not counter decently either

Once you explored a bit and got some items the game also isnt too hard anymore on expert
Sniter Apr 27 @ 12:32am 
Originally posted by DestinyGodhead:
So... the difficulties makes no sense? Then I could get 100% (inclusive all items) of the game with the lowest difficulty?
Lol, ususally you play on a hard difficulty for self satisfactiona and more challenge.
Kazzu Apr 27 @ 12:35am 
I notice parry timing differ by the difficulty. I was doing fine until i met the first mini boss that one shots me every time I dont successfully do parries. I got through him when I set difficulty to expedition on the first try after doing so many tries and failing on expert.
Originally posted by Leopanther:
Difficulty is for whatever level of challenge you find the game enjoyable with.

If you're having fun breezing through fights and not having to use the games systems to overcome the fights, set it as low as you want.

only 2 types of people do this though

- people which actually hate the gameplay of a game and just want to see the story, so they dont enjoy the game as a whole
- casual players which play so few games that everything is too challenging for them

There are some nuances to it, as some games difficulty levels are absolutely horrible.. call of duty on veteran mode comes to mind for example, turning cod into a game about trial and error and staying in cover all the time, pretending to be playing some milsim game, just a bad version of it.
Or Oblivion back then in which the enemy scaling didnt make sense anymore because the game became absurdly easy when you just skilled combat, but impossible when you skilled non combat stuff.

These things are mostly only true for super lazy AAA developers which have no clue what they are actually doing nowadays though, just wanting to create some cashgrabs
I love it to play on higher (highest) difficulty with more rewards for it.
Originally posted by DestinyGodhead:
I love it to play on higher (highest) difficulty with more rewards for it.

Can you give a singleplayer game example which does that?
Originally posted by Colonel Sanders:
Originally posted by DestinyGodhead:
I love it to play on higher (highest) difficulty with more rewards for it.

Can you give a singleplayer game example which does that?
There are not a ton of singleplayer games that do this, but some do (although they may not be completely single player if the player chooses not to play mutliplayer):

Terraria
Diablo (yes, you can play this single player)
Borderlands
Fallout 3

Probably some more I can't think of.
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Date Posted: Apr 26 @ 12:43pm
Posts: 17