Clair Obscur: Expedition 33

Clair Obscur: Expedition 33

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ecstatica 26 de abr. às 11:18
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Solution for people having trouble with dodge/parry
Check nexus mods, the current window for parry is 0.15 seconds on expert and the author posted a mod for 0.3 seconds or 0.45 seconds.

https://www.nexusmods.com/clairobscurexpedition33/mods/28?tab=posts
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A mostrar 46-60 de 70 comentários
Noko 26 de abr. às 17:35 
Average human reaction is 0.25 sec, no wonder depending on reflex doesn’t work most of the time.
Suntorias 26 de abr. às 17:57 
Originalmente postado por Noko:
Average human reaction is 0.25 sec, no wonder depending on reflex doesn’t work most of the time.

You're confusing reaction speed with timing window.

Hitting a musical beat on the 4th beat has to do with timing, pressing a button as quick as a prompt is seen is reaction.
Dagný 26 de abr. às 18:08 
Originalmente postado por Noko:
Average human reaction is 0.25 sec, no wonder depending on reflex doesn’t work most of the time.

If you have a somewhat slower reaction time you just hit the button earlier because this isn’t really a reflex test, it’s a visual or audio memory test
Dan 26 de abr. às 18:16 
Cheers for the heads-up.

Is there any way to double-check the mod is actually loaded and active? I copy the files as instructed, and I assume it's working, but there doesn't seem to be any outward sign one way or the other (want to check I'm not just placebo-effect-ing myself).
Stoibs 26 de abr. às 18:19 
Originalmente postado por Dagný:
it’s a visual or audio memory test
On every thread here talking about the audio cue, most responses are those of us who have never heard it.

Last time I played I tried with Headphones+turned the music down and could finally see what people were talking about, so that's neat.

It'd be cool if just this cue could be isolated and increased.
Either by a patch or a mod perhaps; I'd rather not have to mute this game's awesome soundtrack :steamsad:
zenebatos1 26 de abr. às 18:30 
The issue is that you don't have much in the range of visual cues on when to dodge/parry enemy attacks

Yeah you can simply pay attention to the enemies animation, but that means that usually you'd have to at least get hit once to get the timing right

Wich i find very strange since there IS a QTE indicator anyways when YOU make attacks, so why not have one for dodge/parry?

Now its true that you get the hang of it eventualy, but thats one hell of a learning curve, wich is worse when some attacks cannot be dodge and need to be parried or vice versa.
Sunrie 26 de abr. às 18:36 
A true life saver for me. The "slighter easier" makes the game feel natural. "Twice" makes it feel like Mario RPG games *L*

Originalmente postado por Stoibs:
Originalmente postado por Dagný:
it’s a visual or audio memory test
On every thread here talking about the audio cue, most responses are those of us who have never heard it.

Last time I played I tried with Headphones+turned the music down and could finally see what people were talking about, so that's neat.

It'd be cool if just this cue could be isolated and increased.
Either by a patch or a mod perhaps; I'd rather not have to mute this game's awesome soundtrack :steamsad:
I have hearing issues and how loud this game is with everything else, I have NEVER heard it.
ecstatica 26 de abr. às 20:51 
Originalmente postado por Dan:
Cheers for the heads-up.

Is there any way to double-check the mod is actually loaded and active? I copy the files as instructed, and I assume it's working, but there doesn't seem to be any outward sign one way or the other (want to check I'm not just placebo-effect-ing myself).

There's no actual indicator in game or anything you'll just have to believe it's working
Dan 26 de abr. às 21:23 
Originalmente postado por ecstatica:
Originalmente postado por Dan:
Cheers for the heads-up.

Is there any way to double-check the mod is actually loaded and active? I copy the files as instructed, and I assume it's working, but there doesn't seem to be any outward sign one way or the other (want to check I'm not just placebo-effect-ing myself).

There's no actual indicator in game or anything you'll just have to believe it's working
Hmm, that's what I suspected...
I only went for the "slightly easier" mode, that sets medium difficulty the same window as standard easy difficulty... but I can't tell whether or not it's working. Sometimes it feels pretty lenient, other times I swear I hit dodge precisely on an attack beat and still get hit.

I'd at least like to understand what sort of alignment the reaction window has to the animation beats... if it's 0.3 seconds - is that 0.3 seconds leading up to an attack, 0.35 second from the attack onwards, or 0.15 before and 0.15 seconds after?
DmonHiro 26 de abr. às 21:30 
Wow... I didn't know I was so awesome. Seems most people can't learn to parry at all. I'm 38, by the way.
Your_Gothic 26 de abr. às 22:18 
♥♥♥♥, this sounds good. I wish I hadn't played this on PC Gamepass. I can't install any freaking mods or anything, POS.
Ferrsai 26 de abr. às 22:20 
Parry and dodge will be the least of your worries. That's only two buttons. There are at least two more buttons you get to add to that mix, because you need 12 variations of the same thing because they really needed to drive home the point of what they are trying to do here. That is to make sure we understand Guitar Hero should have been a turn-based rpg.
Eren Jäger 26 de abr. às 22:25 
My solution: Anyone who has trouble dodging/parrying in the game has to fight Genichiro from Sekiro. After that, Expedition 33 will seem like a walk in the park.
Deathwing1306 26 de abr. às 22:27 
Isn't that the whole purpose of hard difficulty being hard?
Stinkehund 26 de abr. às 23:49 
Originalmente postado por Your_Gothic:
♥♥♥♥, this sounds good. I wish I hadn't played this on PC Gamepass. I can't install any freaking mods or anything, POS.
Why? Just follow the instructions, create a ~mods folder in the stated directory and put the files in there. Gamepass won't stop you from doing so.
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Postado a: 26 de abr. às 11:18
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