Clair Obscur: Expedition 33

Clair Obscur: Expedition 33

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ecstatica Apr 26 @ 11:18am
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Solution for people having trouble with dodge/parry
Check nexus mods, the current window for parry is 0.15 seconds on expert and the author posted a mod for 0.3 seconds or 0.45 seconds.

https://www.nexusmods.com/clairobscurexpedition33/mods/28?tab=posts
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Showing 1-15 of 70 comments
Sunsetter Apr 26 @ 11:19am 
Nice. Hope people find it useful.
If they can dodge a wrench they can dodge an enemy attack.
Thank you.
I bookmarked it. If I end up having issues that's affecting my fun I'll install it. I'm 47 years old, my reflexes are not as fast as they used to be, haha.
Thanks for sharing this.
otakon17 Apr 26 @ 11:52am 
Holy crap, these timings are stricter than most fighting games. Did they use the Daigo Parry as their frame of reference?
ecstatica Apr 26 @ 12:02pm 
Originally posted by otakon17:
Holy crap, these timings are stricter than most fighting games. Did they use the Daigo Parry as their frame of reference?

Yeah according to the author these are the timing windows per difficulty:

Dodge: 0.35/0.22/0.22
Parry: 0.25/0.15/0.15

It's no surprise that so many people are having trouble and complaining about it.
Last edited by ecstatica; Apr 26 @ 12:02pm
Stinkehund Apr 26 @ 12:08pm 
Tripling the parry window made this game playable for me. Now i can actually enjoy the story in the story mode.
Originally posted by ecstatica:
Originally posted by otakon17:
Holy crap, these timings are stricter than most fighting games. Did they use the Daigo Parry as their frame of reference?

Yeah according to the author these are the timing windows per difficulty:

Dodge: 0.35/0.22/0.22
Parry: 0.25/0.15/0.15

It's no surprise that so many people are having trouble and complaining about it.

Tested with the "Twice Easier Dodge and Parry", the game feels so much more natural now and attack animations are now well synchronized with the dodge and parry system.
Last edited by ๖ۣۜFenris; Apr 26 @ 12:09pm
Marius Apr 26 @ 12:47pm 
Thanks. I will take a look at it. I was really getting good at dodging and parrying. Preferably I would love the 'jump'-flash' for dodge and parry instead.
It's awesome! the slightly easier version is great.

I found out how to customize it and landed on
dodge: .4/.35/.3
parry: .25/.2/.15

Feels great.
Stoibs Apr 26 @ 1:30pm 
Can someone clarify what the folder structure looks like please :steamsad:
Do the three .pak type files go directly in the ~mods folder, or do they stay in their 'Easier' folder etc?
Originally posted by Stoibs:
Can someone clarify what the folder structure looks like please :steamsad:
Do the three .pak type files go directly in the ~mods folder, or do they stay in their 'Easier' folder etc?

Take them out of the Easier folder and the 3 files go into ~mods folder.
MrJane Apr 26 @ 1:49pm 
I knew modders would come in to save the day.
WZ Apr 26 @ 2:00pm 
thank you, devs should build something like this in
disconnect "enemy strength" difficulty from "parry/dodge stinginess" difficulty
allow us to play max strength enemies with boomer reflexes
incredible game, deserves proper tuning options
this will do until then, bookmarked, cheers
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