Clair Obscur: Expedition 33

Clair Obscur: Expedition 33

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Can someone explain why they don't like the dodge/parry mechanics I find it really cool and actually makes the turn based combat fun. Im playing on expert and am actually having lots of fun learning the mechanics of perfecting the parrying system. IMO its not difficult as people make it out to be.
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Showing 1-6 of 6 comments
Razzle Apr 26 @ 10:41am 
not saying this to be mean, just actual genuine feedback on what I read from people.
they seem to be mostly the very generic/standard JRPG type of fans where the battles are easy and not a fan of "quick time events / block / parrying "
which adds more active-ness to the game + difficulty
and they hate it
and they justify it by saying "its not accurate / bad "

Even though imo its good
and i been having really high success rate in parrying and I dodge only when its first time seeing an attack just to know what it is b4 parrying cuz dodge has more iframe.


so TLDR
People with skill issues that arent used to games being punishing .
Just some trolls, ignore them.
Stronk Apr 26 @ 10:46am 
Originally posted by Razzle:
not saying this to be mean, just actual genuine feedback on what I read from people.
they seem to be mostly the very generic/standard JRPG type of fans where the battles are easy and not a fan of "quick time events / block / parrying "
which adds more active-ness to the game + difficulty
and they hate it
and they justify it by saying "its not accurate / bad "

Even though imo its good
and i been having really high success rate in parrying and I dodge only when its first time seeing an attack just to know what it is b4 parrying cuz dodge has more iframe.


so TLDR
People with skill issues that arent used to games being punishing .

Yeah at the start i'd only parry and got molly whopped by regular enemies then I started dodging then after I got familiar with the attack patterns I'd start to parry feels pretty good when you parry an entire combo from an enemy.
Blank Apr 26 @ 10:58am 
From what I've seen, a lot of people just don't like straying from the typical turn-based RPG choice making.

Seen a few people speak on it, and usually it's something like:

- I don't want to learn to parry/dodge and/or I don't have the reaction time for it
- I just want to think my actions over each turn and not worry about another combat mechanic
- The parry and dodge trivializes the combat

While valid, you'll find people just complain about anything, games like Chained Echoes for example, have an added balancing mini-game during combat and a lot of people didn't like that, either.
Razzle Apr 26 @ 11:00am 
i will say
while all those ppl have massive skill issues
im 100% for the devs adding an accessibility feature to auto parry/dodge or at least to make it much easier
as long as its an optional thing you have to turn on.

always love when games tries to include everyone that way
otakon17 Apr 26 @ 11:34am 
I like the parry/dodge mechanics but ♥♥♥♥♥♥♥♥♥ the timing needs fine tuning. The animations aren't clear enough I feel to properly time them. I noticed this in the Gestral Arena against the final opponent. Parrying his ground slam you basically have to wait until you see the rocks already form from the impact of the attack for it to register.
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Date Posted: Apr 26 @ 10:38am
Posts: 6