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Rapporter et oversættelsesproblem
Completely untrue on both accounts. Just because counters are strong doesn't mean they should be the only thing you use. I think a lot of you folk are over blowing the difficulty of the game. It's tough yes, but it's not insurmountable. If you put forth basic effort to learn enemy animation timings and use the tools the game provides you with you'll be just fine. When in doubt use dodge instead of parry and dump more stat points in health and defense.
The game intentionally ties to trick you into parrying early with the enemy attack patterns -- They'll jump in the air and hit you with one attack, and on another attack they'll land near you first, and then hit you with a different attack.
Between that and awkwardly delayed attacks... or attacks that could be one hit or a 5 hit combo... and the fact that the parry timing can still miss even if your animation is going off while the attack is hitting your model. You have to know exactly when the actual attack animation is starting, and parry within the couple frames of the actual swing, not an instant before.
To me the parry timing feels a bit un-intuitive/late. I've got the hang of it now so it doesn't bother me so much anymore -- but it definitely took me a while to get it down... and I still probably fail like 20% of them. I just built so much defense and vitality that it matters less. I basically just slowed the combat down as much as possible to learn, and I had to do that in order for the combat to become fun to me.
It's designed to absolutely plow you in the beginning, especially since failing to parry can end up getting you killed in one round. It seems kinda like an oversight to me? Like I imagine the devs fighting the same enemies over and over and again just kinda didn't really take into consideration how miserable the beginning of the game would be for people who don't already know the attack patterns.
There are tons of different ways to play though... Making a full on parry/counter setup.. or a basic attack setup.. or a death bomb build... or to capitalize on mark/burn/etc. There are so many cool ways to do combat. It's just all hidden behind that brutal initial learning experience. Game needs lube for the first couple hours lol.
All the different resources/finishers/synergies between characters and weapon element types... stat scaling etc... there is so much there to play with. Assuming people stick the initial hurdle of getting smashed into dust until the attack patterns become predictable.
That's not what I was saying. I am currently verifying this and so far have not found an encounter in this playthrough I could not beat with only parry/counter and jump when needed, just using basic attacks without anything specced for that. Should probably have used skips instead, but hey, that's extremely boring ...
The other extreme may be a skill/build issue, but missing all counters/dodges always gets me killed in all but the most basic encounters.
EDIT: There are some extras where this doesn't work, admittedly, notably Petanks.
The importance of parrying is definitely much higher than I think anyone was really expecting in the game. There are some fights you literally can not win unless you parry almost every attack. One of the Chromatic fights has 3 enemies that all attack ~3 times each and if you drop a parry they reduce your max HP, and it stacks.
I had like 63 parries on that one fight. So to your point -- not focusing heavily on counter attacks is leaving a TON of damage on the table.
To that end I think it's a shame, cause the rest of the combat system actually has so much potential to be awesome. Trying new build ideas out is really fun.
One thing that I really didn't appreciate is that when you read the description of the difficulties, they clearly state that parrying isn't mandatory to for the normal difficulty... but it 100000% is. I mean I guess you could dodge, but I haven't found much of a difference in the forgiveness between dodging and parrying... and at that point you might as well just parry for the counter damage -- especially against some enemies where they constantly shield -- it helps break through them.
I almost wonder if there is a bug in the difficulty settings.
I just re-read the description again and it says "Mastering Dodging and Parrying is encouraged but not mandatory. Recommended for players who enjoy turn based combat." for the Expeditioner difficulty.
But that isn't what I remember at all. Even normal enemies were smashing my brains in until I over-leveled all of the content and had a ton of health. (at least till I learned to parry them) I need to re-watch my playthrough when I edit my video to confirm that. Maybe I'm just remembering the harder optional fights?
Basically what I said earlier - if I miss all the parries or dodges on Expeditioner, the fight is over. There may be some early fights where you can heal against that, but that would actually be horrible gameplay