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From what I can see on youtube as well my game is zoomed the ♥♥♥♥ in so I can barely see where the little ♥♥♥♥ rockets are coming from.
There also seems to be a small cooldown on your attack. Couple this with having to 1. Move, 2. Postion yourself AND 3. Time your attack and voila you've got a bonafide French ♥♥♥♥ COCKTAIL. EMPHASIS ON THE ♥♥♥♥.
It really wasn't that bad. Took a few tries, but the only hard one is the last one because he fires 2 at a time.
its aggravating and i wont lie i cursed the "guy that made this" multiple times. because they could easily have made it work better given the controls at hand, but chose not to so that its one of those minigames that make you go through all stages of rage. was i happy, when i finally beat it? yes. was it the most annoying sh*t ive done in this game so far? yes.
was it worse than the parcour? absolutely (and this minigame suffers from exactly the same thing, just bad collision, bad character controller and a parkour thats purposefully made in a way so that its harder specifically bc of the way the characters control in this game.
THIS!
Don't get me wrong, I like challenges that test precise timing and endurance, but they need proper controls. Here, it feels like they artificially stretched the content without the right foundation. It’s like trying to screw in a bolt with a butter knife — possible with lots of patience and finesse, but just wrong. This game isn’t built for those kinds of maneuvers and it doesn’t fit.