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The issue with this is that there is no build or items to seek out for people trying to make the dodges easier. This makes the dodge/parry mechanic completely divorced from the RPG mechanics in a way that makes it feel like it is not supposed to be together.
And if there was, think of all the helpful advice people could give to people struggling about dodges? Do this build, get this item. Etc etc...
Instead it breads toxic behavior. Get Good.
Devs should add ways for the RPG elements to tie into dodging mechanics.
While true, none make it easier. There are ones that make it not instant death if you are bad at it. I will still say there are some bosses and spots in game that REQUIRE you to parry, but almost all of them are optional.
and music might even distract you a little
sometimes it's like a whirl in the air, or a slight move backwards at the end close before the enemy finally pushes forwards.
at the start I always use dodge, parry is as hard as perfect dodge, only if I can perfectly dodge I start parrying.
I'm really bad at it, still the system is okay, you can build around it, fights just take longer
that said I only played on normal difficulty
PS: I mostly failed when I was taking it easy, only when I was highly focused I finally started to have some decent streaks.
That is especially the case against new enemy and bosses. And more so against long combos.
Parry is a high risk, high reward mechanics.
Same as in dark souls where parry is stronger but almost nobody use it over a simple roll. The risk is too high.
Or at the least if you're a Souls fan and JRPG fan then this would be your perfect game.
You probably do have to enjoy souls-like combat, yeah. Not sure about JRPGs though, as the game leaves out a lot of what tends to put people off from JRPGs, such as the mandatory level grinding or the 20 hour slog before the story picks up. In many ways the strategic elements of the combat is almost closer to something like Slay The Spire, than what you'd find in most JRPGs.
The 100 percent damage mitigation from timed parries and dodges are what makes this more souls like than JRPG to me.
I feel like its wrong to call this an JRPG simply because of the 100 percent parry nature. If you can parry 100 percent of the time.....all levels and stats and builds are completely irrelevant.