Clair Obscur: Expedition 33

Clair Obscur: Expedition 33

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I hear masterpiece but
I’m hearing a lot of fking QTEs. So how’s the game? How’s the combat etc
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Showing 1-9 of 9 comments
It's great, the QTEs are basically just timed hits when you attack, and it gives you a little prompt to time an X press for extra damage

There's also dodge and parry on defense that doesn't have a QTE prompt, you just gotta know when to dodge or parry
Its ofc not a AAA game but it have a pretty good story.

ps.: You can disable the QTE for attacks in the settings if you dislike it.
No' Name Apr 25 @ 10:15pm 
I mean, I honestly doubt you need to even do the active combat, dodging, parrying and getting bonus damage from your attacks.

But the system is there, so why not attempt? Technically if you try, and fail, it's basically the same as doing nothing at all in the first place.

Keep in mind though, if you want to get special gear you'd normally have to go back to get without actually practicing or mastering your mechanics, they could be obsolete by the time you do decide to go back and get them.

I personally love the challenge of being rewarded with powerful goodies early on, because I did decide to go all in, and use the mechanics in place.
Snake Apr 25 @ 10:19pm 
So the story, the combat is good is it choice driven ? What else has it got going on
Maybe I’m out of touch, but the timed attack prompt for added damage is not a QTE in my opinion. Not in the sense of the way they were in the past at least.
Last edited by Automatic Man; Apr 25 @ 10:19pm
Times dodges and parries are not QTE lmao
Originally posted by Snake:
So the story, the combat is good is it choice driven ? What else has it got going on
Not really choice driven; it wants to tell its own story. The combat is great, the story is great (and so is the writing IMO, much more than most JRPGs), the characters are good, the music is excellent, and the exploration is fun (though that part takes a bit into the game to really open up).

The faults I find in the game are that the menu UI is pretty bad, and that the atmosphere is almost too heavy and depressing at times (though it does have moments of levity).
Necrolite Apr 25 @ 10:24pm 
I actually like QTE's, makes me feel more involved in the battle.
Originally posted by Automatic Man:
Maybe I’m out of touch, but the timed attack prompt for added damage is not a QTE in my opinion. Not in the sense of the way they were in the past at least.
TBH when I think of QTEs personally I still want to define them as "out of the blue button prompts that you're not usually going to be expecting", like when Shenmue introduced them, but I think that definition has probably fallen by the wayside by now.
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