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This is terrible advice. You can't use visual cues to parry or dodge because they are off. You need to use audio clues, apparently. Either way, the mechanic is awkward.
Just take the time, die a few times and understand the mechanics at play. Dying does not matter in this game.
Honestly having them pop up at the perfect time would defeat the game's purpose i think, but i'm not the dev, so i do not know.
Yesterday, I killed a pack of enemies in a late-game area I wasn't supposed to be in. The enemies were so fast that they had 10 turns before I could take 1, but I killed them with counter damage by parrying over and over. Yeah, I screwed up a few times, but that's what the revives are for.
This is not me defending the "fun" of this system. I think it could've been more interesting and fun, but it IS consistent for the most part. I haven't tried the Story difficulty, but if people are struggling there, yeah I'd definitely add parry indicators.
i use my eyes and i can no-hit perfect many boss first try in expert
Lying to inflate your ego does not help this discussion my friend.
I acknowledge that i'm not the center of the universe and i agree that such an option (an OPTION i said, to all the angry mobs out there), would be great and would help reach a larger audience, making the game's barrier to entry less steep and easing in people into a genre that i hope to see flourish in the future. :)