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JRPGs often have a fixed protagonist and a linear story. Like Persona.
These are generalizations, but I think those are the two main criteria.
Obviously the J in JRPG stands for Japanese, so technically it isn't, but people call it that because the inspirations are clear from both what the devs said and just by playing the game.
It has nothing to do with where is is made, Dark Souls is a WRPG made in Japan.
JRPGs are games that follow the conventions of the originators of the genre, such as Dragon Quest and Final Fantasy. This game very much does that. It has nothing to do with whether the game is made in Japan. Wizardry: Tales of the Forsaken land for example plays like pretty much any other Wizardry game, only made in Japan by a Japanese developer. it is not a JRPG.
The J stands for Japanese, but that's because the genre came out of Japan. That's all. If the genre had been invented in the 2000s, we might have been calling them Dragon Quest-likes instead.
Thank you everyone for explaining it more. I kinda assumed the J in JRPG met it was developed in Japan. I was confused since the developers who made this game are based in France.
Also genres can blend, doesn't have to exclusive. it can have elements of JRPGs and western, and others. We've seen many genres blend and get muddy over the years.
Quote from one interview "JRPG classics reimagined through the prism of the author's vision"