Clair Obscur: Expedition 33

Clair Obscur: Expedition 33

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My Game looks TERRIBLE and I cant figure out why
I have my settings all on the highest possible settings, and the first cut scene looks so terrible, I can't even get past it to play the game.

https://imgur.com/a/game-on-left-clip-from-youtube-on-right-QSilL6a

If anybody has any suggestions, I really appreciate it, my GPU is a 7900xtx
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Showing 46-60 of 70 comments
Epic shadows on pc is bugged. Put it on low to actually see shadow
Originally posted by jeffd098:
Epic shadows on pc is bugged. Put it on low to actually see shadow

How are shadows bugged on Epic?
SaiKO May 1 @ 11:17pm 
Originally posted by Matt:
Originally posted by tewi:
it's ue5, of course it looks terrible
Is UE5 known to be bad or something?


Unreal Engine is the issue here. 2 reasons it happens.

1. The way UE handles upscaling and temporal antialiasing.
2. Software Lumen. HW Lumen is still better and produce better result.
Originally posted by eRe4s3r:
For me the biggest effect had this

r.NGX.DLSS.AutoExposure=0
r.NGX.DLSS.EnableAutoExposure=0
r.NGX.DLSS.PreferNISSharpen=0
r.NGX.DLSS.Sharpness=0
r.Lumen.ScreenProbeGather.DownsampleFactor=8
r.Lumen.TraceMeshSDFs=1
r.Lumen.TraceMeshSDFs.Allow=1
r.Lumen.TraceMeshSDFs.TraceDistance=300

in engine ini

The far biggest culprit of god awful graphics are DLSS auto-exposure force enabled by UE5 by default (which always looks horrible in dim light) and UE5 applies extreme oversharpen to the image as well, which DLSS 3.5 mode K should not.

After this game looks frankly superior... the lumen settings remove the extremely weird screene space AO that UE5 has, which tints scenes in dark shadows that should not be dark.

As others have said, the default sharpen applied by the engine is absolutely AWFUL and nexus provides ample modded engine.inis (Although I prefer tonemapper sharpen, as long as DLSS doesn't also sharpen...

Sidenote: Thats with post processing on LOW
I don't know how you play with auto exposure off. The ghosting with DLSS4 without it is insane.
Originally posted by SaiKO:
Originally posted by Matt:
Is UE5 known to be bad or something?


Unreal Engine is the issue here. 2 reasons it happens.

1. The way UE handles upscaling and temporal antialiasing.
2. Software Lumen. HW Lumen is still better and produce better result.

I really wish they included HW Lumen as an option. Many people would have headroom to run it, targeting 60 fps
eRe4s3r May 2 @ 1:35am 
Originally posted by Tsi Aileron:
Originally posted by eRe4s3r:
For me the biggest effect had this

r.NGX.DLSS.AutoExposure=0
r.NGX.DLSS.EnableAutoExposure=0
r.NGX.DLSS.PreferNISSharpen=0
r.NGX.DLSS.Sharpness=0
r.Lumen.ScreenProbeGather.DownsampleFactor=8
r.Lumen.TraceMeshSDFs=1
r.Lumen.TraceMeshSDFs.Allow=1
r.Lumen.TraceMeshSDFs.TraceDistance=300

in engine ini

The far biggest culprit of god awful graphics are DLSS auto-exposure force enabled by UE5 by default (which always looks horrible in dim light) and UE5 applies extreme oversharpen to the image as well, which DLSS 3.5 mode K should not.

After this game looks frankly superior... the lumen settings remove the extremely weird screene space AO that UE5 has, which tints scenes in dark shadows that should not be dark.

As others have said, the default sharpen applied by the engine is absolutely AWFUL and nexus provides ample modded engine.inis (Although I prefer tonemapper sharpen, as long as DLSS doesn't also sharpen...

Sidenote: Thats with post processing on LOW
I don't know how you play with auto exposure off. The ghosting with DLSS4 without it is insane.

Gotta be honest I agree with you, I played entire game with that setting now and... deleted them all again ~.~ As you say the gain from faces is NOT worth the horrifically bad image quality in later stages (Tainted Lumiere, in particular) and the ghosting is abysmal. Its also making performance worse....

r.Lumen.TraceMeshSDFs=1
r.Lumen.TraceMeshSDFs.Allow=1
r.Lumen.TraceMeshSDFs.TraceDistance=300

Causes light to leak underneath objects, and prevents some AO where it should be turns out. Like on the rose petal floors at Sirene and makes performance worse +.+

r.Lumen.ScreenProbeGather.DownsampleFactor=8
Makes performance worse for zero gain

r.NGX.DLSS.PreferNISSharpen=0
r.NGX.DLSS.Sharpness=0
is only worthwhile setting

r.NGX.DLSS.AutoExposure=0
r.NGX.DLSS.EnableAutoExposure=0
causes graphics errors in Tainted Lumiere and some of the low exposure areas, like Sirene, Faces and the 3rd Axon area.

So yeah, adding stuff to engine ini has so far not made my game better, only worse. SIGH

I stick to mode K DLSS 3.5 raw... with post processing on Normal. I hadn't seen most of the levels again after changing the settings so yeah, mea culpa.

I honestly just give up with UE5 entirely. It ain't worth the trouble. UE5 just always look super jank

Sidenote: With DLSS 3.5 and on EPIC I have the exact same issue as OP, so yeah. No setting actually fixes it without breaking other things. Only thing barely helping is setting post processing to Normal or lower.
Last edited by eRe4s3r; May 2 @ 1:37am
Originally posted by eRe4s3r:
Originally posted by Tsi Aileron:
I don't know how you play with auto exposure off. The ghosting with DLSS4 without it is insane.

Gotta be honest I agree with you, I played entire game with that setting now and... deleted them all again ~.~ As you say the gain from faces is NOT worth the horrifically bad image quality in later stages (Tainted Lumiere, in particular) and the ghosting is abysmal. Its also making performance worse....

r.Lumen.TraceMeshSDFs=1
r.Lumen.TraceMeshSDFs.Allow=1
r.Lumen.TraceMeshSDFs.TraceDistance=300

Causes light to leak underneath objects, and prevents some AO where it should be turns out. Like on the rose petal floors at Sirene and makes performance worse +.+

r.Lumen.ScreenProbeGather.DownsampleFactor=8
Makes performance worse for zero gain

Thats because it tweaked mesh distanced fields but did not do anything with global distance fields - but then you would need to alter distance field lighting for foliage, but all of these things are properties of instanced static meshes. I think its an issue of incorrect field voxel density - as distance fields cannot represent extremely thin features, or one-sided meshes seen from behind that contributes to light leakage. Im not even sure that you can alter field voxel density except only through the editor in the viewport of the build of the game itself.

Id rather trust the devs to do these tweaks as it adheres to their art direction instead of these text editor mods
Should note that all of this could have been solved with a HW lumen implementation that calculates ray hit intersections in a stochastic method instead of SDFs for software lumen
Originally posted by Matt:
I have my settings all on the highest possible settings, and the first cut scene looks so terrible, I can't even get past it to play the game.

https://imgur.com/a/game-on-left-clip-from-youtube-on-right-QSilL6a

If anybody has any suggestions, I really appreciate it, my GPU is a 7900xtx

install this and all your problems incl. oversharpening are gone

https://github.com/Lyall/ClairObscurFix/releases
Last edited by Ackerlight; May 2 @ 3:37am
eRe4s3r May 2 @ 5:09am 
Originally posted by Ackerlight:
Originally posted by Matt:
I have my settings all on the highest possible settings, and the first cut scene looks so terrible, I can't even get past it to play the game.

https://imgur.com/a/game-on-left-clip-from-youtube-on-right-QSilL6a

If anybody has any suggestions, I really appreciate it, my GPU is a 7900xtx

install this and all your problems incl. oversharpening are gone

https://github.com/Lyall/ClairObscurFix/releases

This doesn't fix the broken DOF (Where its blocky artifacts, on hair) on "Epic" or "High" post process....
zeke May 2 @ 7:03am 
Just started this and my game is wicked grainy during the cutscenes.. Ingame is OK. Did you find anything that improved visuals?
Originally posted by Ackerlight:
Originally posted by Matt:
I have my settings all on the highest possible settings, and the first cut scene looks so terrible, I can't even get past it to play the game.

https://imgur.com/a/game-on-left-clip-from-youtube-on-right-QSilL6a

If anybody has any suggestions, I really appreciate it, my GPU is a 7900xtx

install this and all your problems incl. oversharpening are gone

https://github.com/Lyall/ClairObscurFix/releases

Forgive my stupidity, but how do you actually install this? I've downloaded the files and extracted them to the game folder, but the game looks exactly the same
Zaselim May 3 @ 6:42pm 
I have rtx 4090 and i am also using everything to epic, I just finished last of us part 2 and then straight up loaded this game and the first thing i noticed that how the game looks so bad and two generation behind compared to last of us 2 or UE5 games like Silent hill 2 and Alan wake 2 etc or Final fantasy 7 rebirth or some other new games. It felt like i was playing on ps3. It was a blurry mess even after my reshade preset.
I downloaded a engine.ini file (Ultimate Engine Tweaks (Anti-Stutters - Lower Latency - No Film Grain - No Chromatic Aberration - Lossless) and a mod (Optimized Tweaks COE33 - Reduced Stutter Improved Performance Lower Latency Better Frametimes) and ClairObscurFix from nexus tuned the post process to low. Still doesn't look like how it should be with the gpu resources it is taking. I even got below 60fps and my temp was reaching 68C and there is no ray tracing. I turned dlss quality on then.
It has so many good reviews, most youtubers are praising it so i thought i should check it out ,thank God i got it from a friend and didn't bought it.
This is how my good looks after these mods and my reshade preset,
DLAA - looks better than dlss4-Quality
https://photos.fife.usercontent.google.com/pw/AP1GczPZkVgkvWrxfnEbeRD6bqpTvcQeewES7GUn9QHN0bl15ncsf7lP5hA=w3306-h1860-s-no-gm?authuser=0
https://photos.fife.usercontent.google.com/pw/AP1GczMBNPw6xnPKKI0pKwClernVulTdy1B35S-vbYWd9NL-0EfdcWUuJ0A=w3306-h1860-s-no-gm?authuser=0
https://photos.fife.usercontent.google.com/pw/AP1GczMMY8xUz11gmvvtdc8YMaF-ZAphNYNI0LrKwy1MbPPmKUmUpslhZng=w3306-h1860-s-no-gm?authuser=0
DLSS4-Quality
https://photos.fife.usercontent.google.com/pw/AP1GczNCsq_ibe38jSeXhSZtXgE7gDtdpnte-4x1SkwUbQfgNk-lb1sQBXg=w3306-h1860-s-no-gm?authuser=0
https://photos.fife.usercontent.google.com/pw/AP1GczO2MIl3jCg5eICC29PgUO_HvFPnSfpDUaaDyA1-WenOo0EnILLZaBc=w3306-h1860-s-no-gm?authuser=0
https://photos.fife.usercontent.google.com/pw/AP1GczMMMd6wCSqa7vQL9Gxe_9P-RmczvKaox7nLB-6gJec5mKZ9yf4ilk0=w3306-h1860-s-no-gm?authuser=0
https://photos.fife.usercontent.google.com/pw/AP1GczPUuR_peqoPgm_A7sdOZ0pWPV3zzqo4zsUT7sZiDgTL7nT1CGgm4ag=w3306-h1860-s-no-gm?authuser=0
https://photos.fife.usercontent.google.com/pw/AP1GczMk0s_kbl7LbkVHqBzOyfDBK6i_ABmwOvHgNFlKx1DYe6XerC-SQuY=w3306-h1860-s-no-gm?authuser=0
https://photos.fife.usercontent.google.com/pw/AP1GczO7ZDOooB3dfnuK9QvwMbrytGa7mVaEkMrD82FMM_jf1eFtEe1qGjs=w3306-h1860-s-no-gm?authuser=0
https://photos.fife.usercontent.google.com/pw/AP1GczPPX4IYMnPaiKzlBeCsoICoYekewX4YBRzM_fg0oJiYVrwn7zN2VIw=w3306-h1860-s-no-gm?authuser=0




I am downloading a Improved Cinematics (1080p60fps upscaled to 4k) mod and then see if it helps with blurry cinematic videos.
Last edited by Zaselim; May 3 @ 7:00pm
Originally posted by Matt:
Originally posted by Cleril:
DLSS? Resolution mismatch?
I can only use TSR or XeSS because I'm AMD, everything is set to 1080p
You can Dlss on amd in this game with optiscaler
Amingo May 14 @ 5:49pm 
Originally posted by Doedsmaskinen:
Originally posted by Amingo:

You are clown no joke. Game is amazing despite a few visual issues. This game has artifact due to oversharpening and post processing effect. Just turn off those post processing effect and there is a simple mod to fix oversharpening. Also you can run the game at DLSS Quality for less sharpen image and better performance.

You have RTX 5080 but you don't know all the modern video game settings and technologies. Lol.

lol, you are the clown mate. I’m also on a 5080 and having to turn off post processing to make the game more crisp is a BIG failiure from the devs. Artifacts isn’t the issue as the previous person posted, the grainy resolution is, - with or without filmic grain applied.

Running DLAA with everything maxed out should the flawless compared to your suggested solutions. Also, DLSS ’Quality’ look more sharp with its 67% resolution upscaling compared to the DLAA (semi-native 100% upscaling). Stop commentating such ♥♥♥♥♥♥♥♥ please. Thank you.

Didn't realize you replied my comment with silly statement weeks ago. LOL. Are you aware post processing contains Motion Blur and Depth of Field that can make game blurry?

Yea I know this game DLAA has issue, but not the latest version of DLSS4. Just use Nvidia App and set the upscaling preset to "Latest" DLAA works fine.

You don't even bother to do some basic testing to see what does work and what doesn't. First time gaming? Go cry to your Mama with your 5080 nobody cares since you are dumb af
Last edited by Amingo; May 14 @ 5:53pm
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