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How are shadows bugged on Epic?
Unreal Engine is the issue here. 2 reasons it happens.
1. The way UE handles upscaling and temporal antialiasing.
2. Software Lumen. HW Lumen is still better and produce better result.
I really wish they included HW Lumen as an option. Many people would have headroom to run it, targeting 60 fps
Gotta be honest I agree with you, I played entire game with that setting now and... deleted them all again ~.~ As you say the gain from faces is NOT worth the horrifically bad image quality in later stages (Tainted Lumiere, in particular) and the ghosting is abysmal. Its also making performance worse....
r.Lumen.TraceMeshSDFs=1
r.Lumen.TraceMeshSDFs.Allow=1
r.Lumen.TraceMeshSDFs.TraceDistance=300
Causes light to leak underneath objects, and prevents some AO where it should be turns out. Like on the rose petal floors at Sirene and makes performance worse +.+
r.Lumen.ScreenProbeGather.DownsampleFactor=8
Makes performance worse for zero gain
r.NGX.DLSS.PreferNISSharpen=0
r.NGX.DLSS.Sharpness=0
is only worthwhile setting
r.NGX.DLSS.AutoExposure=0
r.NGX.DLSS.EnableAutoExposure=0
causes graphics errors in Tainted Lumiere and some of the low exposure areas, like Sirene, Faces and the 3rd Axon area.
So yeah, adding stuff to engine ini has so far not made my game better, only worse. SIGH
I stick to mode K DLSS 3.5 raw... with post processing on Normal. I hadn't seen most of the levels again after changing the settings so yeah, mea culpa.
I honestly just give up with UE5 entirely. It ain't worth the trouble. UE5 just always look super jank
Sidenote: With DLSS 3.5 and on EPIC I have the exact same issue as OP, so yeah. No setting actually fixes it without breaking other things. Only thing barely helping is setting post processing to Normal or lower.
Thats because it tweaked mesh distanced fields but did not do anything with global distance fields - but then you would need to alter distance field lighting for foliage, but all of these things are properties of instanced static meshes. I think its an issue of incorrect field voxel density - as distance fields cannot represent extremely thin features, or one-sided meshes seen from behind that contributes to light leakage. Im not even sure that you can alter field voxel density except only through the editor in the viewport of the build of the game itself.
Id rather trust the devs to do these tweaks as it adheres to their art direction instead of these text editor mods
install this and all your problems incl. oversharpening are gone
https://github.com/Lyall/ClairObscurFix/releases
This doesn't fix the broken DOF (Where its blocky artifacts, on hair) on "Epic" or "High" post process....
Forgive my stupidity, but how do you actually install this? I've downloaded the files and extracted them to the game folder, but the game looks exactly the same
I downloaded a engine.ini file (Ultimate Engine Tweaks (Anti-Stutters - Lower Latency - No Film Grain - No Chromatic Aberration - Lossless) and a mod (Optimized Tweaks COE33 - Reduced Stutter Improved Performance Lower Latency Better Frametimes) and ClairObscurFix from nexus tuned the post process to low. Still doesn't look like how it should be with the gpu resources it is taking. I even got below 60fps and my temp was reaching 68C and there is no ray tracing. I turned dlss quality on then.
It has so many good reviews, most youtubers are praising it so i thought i should check it out ,thank God i got it from a friend and didn't bought it.
This is how my good looks after these mods and my reshade preset,
DLAA - looks better than dlss4-Quality
https://photos.fife.usercontent.google.com/pw/AP1GczPZkVgkvWrxfnEbeRD6bqpTvcQeewES7GUn9QHN0bl15ncsf7lP5hA=w3306-h1860-s-no-gm?authuser=0
https://photos.fife.usercontent.google.com/pw/AP1GczMBNPw6xnPKKI0pKwClernVulTdy1B35S-vbYWd9NL-0EfdcWUuJ0A=w3306-h1860-s-no-gm?authuser=0
https://photos.fife.usercontent.google.com/pw/AP1GczMMY8xUz11gmvvtdc8YMaF-ZAphNYNI0LrKwy1MbPPmKUmUpslhZng=w3306-h1860-s-no-gm?authuser=0
DLSS4-Quality
https://photos.fife.usercontent.google.com/pw/AP1GczNCsq_ibe38jSeXhSZtXgE7gDtdpnte-4x1SkwUbQfgNk-lb1sQBXg=w3306-h1860-s-no-gm?authuser=0
https://photos.fife.usercontent.google.com/pw/AP1GczO2MIl3jCg5eICC29PgUO_HvFPnSfpDUaaDyA1-WenOo0EnILLZaBc=w3306-h1860-s-no-gm?authuser=0
https://photos.fife.usercontent.google.com/pw/AP1GczMMMd6wCSqa7vQL9Gxe_9P-RmczvKaox7nLB-6gJec5mKZ9yf4ilk0=w3306-h1860-s-no-gm?authuser=0
https://photos.fife.usercontent.google.com/pw/AP1GczPUuR_peqoPgm_A7sdOZ0pWPV3zzqo4zsUT7sZiDgTL7nT1CGgm4ag=w3306-h1860-s-no-gm?authuser=0
https://photos.fife.usercontent.google.com/pw/AP1GczMk0s_kbl7LbkVHqBzOyfDBK6i_ABmwOvHgNFlKx1DYe6XerC-SQuY=w3306-h1860-s-no-gm?authuser=0
https://photos.fife.usercontent.google.com/pw/AP1GczO7ZDOooB3dfnuK9QvwMbrytGa7mVaEkMrD82FMM_jf1eFtEe1qGjs=w3306-h1860-s-no-gm?authuser=0
https://photos.fife.usercontent.google.com/pw/AP1GczPPX4IYMnPaiKzlBeCsoICoYekewX4YBRzM_fg0oJiYVrwn7zN2VIw=w3306-h1860-s-no-gm?authuser=0
I am downloading a Improved Cinematics (1080p60fps upscaled to 4k) mod and then see if it helps with blurry cinematic videos.
Didn't realize you replied my comment with silly statement weeks ago. LOL. Are you aware post processing contains Motion Blur and Depth of Field that can make game blurry?
Yea I know this game DLAA has issue, but not the latest version of DLSS4. Just use Nvidia App and set the upscaling preset to "Latest" DLAA works fine.
You don't even bother to do some basic testing to see what does work and what doesn't. First time gaming? Go cry to your Mama with your 5080 nobody cares since you are dumb af