Clair Obscur: Expedition 33

Clair Obscur: Expedition 33

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Pomni 25 ABR a las 6:11 p. m.
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Is it just me or is the Parry/QTE system actually broken?
I genuinely don’t get how anyone is defending the parry and attack QTEs in this game. It’s some of the worst combat design I’ve ever seen. Half the enemies have these weird delayed swings that feel completely unnatural—you can’t even tell when you’re supposed to parry. It’s like you’re expected to memorize every encounter instead of reacting based on instinct. That’s not skill-based, it’s bad design.

The QTEs are somehow even worse. Tiny, brutal timing windows that barely make sense, even on normal difficulty. I’ve played a lot of action games, but this feels straight-up unfinished. Having to parry multiple times just to counter once, then getting randomly punished because the enemy changes its pattern mid-fight? Come on.

And this is only the beginning. Imagine how bad it’s going to be later when you’re fighting multiple different enemy types at once. It’s already a mess with one!

I honestly don’t know how anyone can call this “fun.” If this is supposed to be challenging, it’s missing the mark badly.
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Mostrando 226-232 de 232 comentarios
Sogreth (Bloqueado) 8 MAY a las 6:42 a. m. 
Publicado originalmente por Butcher:
Publicado originalmente por Bayaz First of the Magi:
I'm normally not a big fan of such turn based games, but this one is absolutely fantastic. The build variety is great and the combat is great exactly because of the QTE system.
Just like people write in negative reviews, it is a turn based game for people who hate turn based games.
You mean the one person that said that? And the other negative reviews are people with crashing games and the rest are people with sub-2 hours playtime that say the game is too hard?
Butcher 8 MAY a las 6:43 a. m. 
Publicado originalmente por Sogreth:
Publicado originalmente por Butcher:
Just like people write in negative reviews, it is a turn based game for people who hate turn based games.
You mean the one person that said that? And the other negative reviews are people with crashing games and the rest are people with sub-2 hours playtime that say the game is too hard?
No, I saw it in at least 3 negative reviews.
Sogreth (Bloqueado) 8 MAY a las 6:44 a. m. 
Publicado originalmente por Butcher:
The fact that I compare the objective set of RPG features independant from the observer and saying that E33 is merely a film with QTE filler lacking any sort of player agency not deserving to be called RPG.
You’re the type of guy that perpetuates the console/PC “war”. You’re literally being triggered because Ex.33 is an RPG.

Grow up. And maybe touch grass.
Butcher 8 MAY a las 6:46 a. m. 
Publicado originalmente por Sogreth:
Publicado originalmente por Butcher:
The fact that I compare the objective set of RPG features independant from the observer and saying that E33 is merely a film with QTE filler lacking any sort of player agency not deserving to be called RPG.
You’re the type of guy that perpetuates the console/PC “war”. You’re literally being triggered because Ex.33 is an RPG.

Grow up. And maybe touch grass.
It is not an RPG in any shape or form. It is a film with QTE and devs should have made a film.
Sogreth (Bloqueado) 8 MAY a las 6:50 a. m. 
Publicado originalmente por Butcher:
It is not an RPG in any shape or form. It is a film with QTE and devs should have made a film.
Thanks for proving my point 😘
Butcher 8 MAY a las 6:51 a. m. 
Publicado originalmente por Sogreth:
Publicado originalmente por Butcher:
It is not an RPG in any shape or form. It is a film with QTE and devs should have made a film.
Thanks for proving my point 😘
Get new material.
Publicado originalmente por Butcher:
Publicado originalmente por Sogreth:

It’s never been viewed that way.

This is just advanced Timed Hits, like Mario RPG and Legend of Dragoon. Two great games. One even got a remake.
You just proved my point with listing console games. And you can find lots of posts describing hate for QTE if you just search for "QTE bad" in any search engine.
Morzhin 8 MAY a las 6:57 a. m. 
Publicado originalmente por Bayaz First of the Magi:
The parry window is also kinda indicated by the attack sounds. But yes, you kinda do need to learn the attack patterns of enemies and yes the game does try to trick you with delayed attacks etc. But I don't get what the big deal is? It's relatively easy to learn. At first parry seems hard, but it becomes pretty easy pretty fast. So easy that honestly dodging is worthless, the timing for dodges is slightly broader but you don't get as much AP for dodging nor can you counter them with a dodge. The parry system honestly is great.

The main reason it's great is because it constantly keeps you engaged and paying attention. It kinda feels like you're playing a turn based souls game .. only it's not at all punishing when you die, you just spawn a few meter from the enemy and retry the battle. Maybe change some pictos, weapon etc

e.g. I had to fight some boss that literally would never allow you to attack and only worked on parrying. And at first I was confused. Died the first time. Second time I absolutely crushed him because I learned his moves. Broke him and then I could attack if I remember correctly. Then just now I fought some boss that just kept bouncing on me over and over and over again and only gave me an attack every 3 or 4 of his turns. I barely did damage on my turns and figured I had to break him with counters like the other boss. But no, after like a 100 counters homie just self destructed lol. Looked it up apparently if you're higher level you can also fight him normally but if you're lower level then you can beat him by endlessly countering him. And because the only attack he did was jumping up and then bouncing on you over and over it was pretty easy to counter.

I'm normally not a big fan of such turn based games, but this one is absolutely fantastic. The build variety is great and the combat is great exactly because of the QTE system. I don't see the big deal in dying once or twice to a boss before you recognize all their combos. And with regular enemies it's even easier.


Did you ever play Dark souls ? In dark souls you don't have to guess the timing cause the animation is clean , don't compare this cluncky gameplay with the king of the "soulslike"
Última edición por Morzhin; 8 MAY a las 6:58 a. m.
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Publicado el: 25 ABR a las 6:11 p. m.
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