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It's all over the forums and other social media.
It's certainly an.... ambitious and experimental system I'll give it that.
One that sadly isn't landing with all players however :/
Example, I built my Gustave as an auto attacker who only uses skills if I need to overcharge for a break. He essentially full heals himself on every attack and is my hardest hitter. I believe that was made possible in the second or third zone. You start to get more options pretty soon after that as well.
https://steamcommunity.com/app/1903340/discussions/0/592895271730486695/
I have actually been getting the feeling that this game's combat mechanics were inspired by the souls-like genre, and I think that's why a lot of people are finding it difficult and frustrating. There probably isn't a super large overlap between people who play games like this and people who play souls-like games.
I think the combat system is really fair and it is very achievable to be able to parry 90-100% of attacks consistently, even if you never encountered a certain enemy before, there is just a learning curve to get the timing right. It makes the game very satisfying to play for me, personally. But the developers probably didn't realize the type of gamer that they would attract with this type of game would not be the one's who typically enjoy these mechanics.
Honestly with the bonfire mechanic and what effectively amounts to Estus Flasks also being in the game, part of me wonders if this initially started off as a souls-like, that then turned into a JRPG when the developers couldn't figure out how to manage a multi-character cast in the former.
I think the overlap between souls-like players and JRPG players is pretty big actually, but that's not necessarily the same as the players that want to play a fusion of both at the same time. I've noticed a lot of the people on the pro- side explicitly don't like turn-based combat.
The game definitely favours people who have action-game experience, especially souls things. It's incredibly punishing for the turnbased/tactical only crowd =(
100%
The more and more I play the more I think how Soulsy and less 'JRPG' things appear to be.
I thought it was just the odd similarity or reference at first but you may be onto something there..
This. Don't worry too much about being perfect on the QTE. The game is mostly forgiving.
If a fight is truly giving you trouble, it's probably optional.