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Outside of optional bosses like the Chromatic enemies, which are supposed to be much tougher than main story content, there is actually plenty of room for error anyway. I miss plenty of attempted dodges and parries, especially when learning new enemies, but am still progressing just fine. Use your revive items (they are not limited so do not worry about "wasting" your battle items, you recharge them every time you rest at one of the flags).
Beyond that, you can consciously build around defense and healing. Gustave has an early skill which allows him to deal damage and heal himself at the same time, Maelle has an option to guard other party members from damage, and there are also buff and debuff skills which can be useful. Don't worry too much about making the wrong choice, as you will find respec items to use if a particular build isn't holding up later in the game.
there are also weapons that scaling with def and vitality
second party member is healer
soo yes it is posible
but when i play glass cannon and i end most fights in first or second turn for that kind of build it can be marathon
and to handle early game it will be better to litlle grind few lvls to boost vitality for first big boss
https://www.youtube.com/watch?v=VdsUwRtSa0I
I am level 20 so far and full sent all points in Defence. damage isn't an issue and while mostly do max defence so i can survive if i fail to parry, i'm sure adding 2-1 ratio with hp would make it better to not dodge but it's really not that hard to dodge/parry to begin with.
GET OFF MY LAWN
https://www.youtube.com/watch?v=SZdaF0LiyZE
Have any idea how sweaty my hands were getting? you can't put a price on that kind of thrill and excitement.