Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
"Nah, just wander around until we find something."
Great immersion! Lol.
When we lose the minimap we get lost more often, so we have to walk around a lot to figure out all available paths, and there are many items and secrets to find so you end up doing it. I'm almost 10 hours in and I just got the rocky terrain breaking fella, this game design is slowing me down. Since I got a lot of good stuff exploring, I fear that if I let go of exploration and just follow the main story I may miss a lot of items that are making the game easier, as I already have a hard time with the dodging.
Also I wish they have something to help us backtrack the missing stuff for those that want to 100% it. I might do it if I feel I'm close to end game and I'm not already tired of it, but I also hate to spend a lot of time trying to do it and then get bored before I complete the game.
JRPGs had a lot of QoL changes over the decades, and this one is missing staple stuff to a lot of people. Last one I played was Persona 3 remake. We got minimap, auto fight for weak mobs, treasures are not hidden under stuff you need to destroy to see.
it will be nice if they add very simply map but not as minimap, and it only show us the part of dungeon where we allready explored, maping in rly time like hand draw for immersion
World map unlocks once you access continent exploration
i typically scour 100% of every map in a game. but without a map, doing so in this game is challenging enough that i'm willing to let a few pictos and lumina points go undiscovered.
The cave was tricky, but I eventually found a ramp I haven't climbed yet
maps are linear, with many hiden loot, that offten loops them selfs (not whole map but part of them) use flags and fast travel to navigate, i did't meet a map that flags were not in order from beginning to end map
The question is if the map design is conducive to having no map. Such as in Amid Evil, an FPS will amazing map design that is very hard to get lost in despite no automap.
Honestly a lot about this game is grating. I'm under ten hours and that metacritic score is looking really high IMO.