Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Having more options for everyone is good, make sure you use the ones that fit you better if QTE is not your type of icecream :D
In essence, in normal JRPG you have just hidden 5-20% chance to dodge an attack.
In this game it's also random but you gotta press a button to roll the dice.
I assume it's deliberately unreliable enough to the point of being random or the game would flat out have no way of harming the player.
If you had read it, you'd know that I wrote the devs were very clear there is realtime gameplay in the game. But the problem was they didn't communicate properly how important it is and how it is conducted. Like I wrote, FF8 also have realtime elements. The FF7 remaster also has realtime elements. Even RTwP games like the oldschool crpg's have realtime gameplay elements. But in none of these games you can repeatedly lose because you're not quick enough, or have bad hand-eye coordination. In none of these games you have to spend your gameplay loop learning patterns and boss animations. It's not enough to write ``there are dodge mechanics". Honestly, I know you wrote the all-cap rant as a joke, but you just proved my point. You repeated a million times there are realtime elements but not even once did you make clear the important aspects of them.
You said this:
Which is mainly what I was tackling. At what point can we stop blaming the devs for not making these things clear.
Not that bad once you get your 3rd party member. You should have decent gear, enough stats into def and or hp, and healing skills to manage, and a grasp of timing dodge and parry, with auto saves and bonfires to hold your progress.
parry and dodge is not for you, ok just adapt and overcome it
ohh and Maelle 3rd party member have skill "egida" soo she can tank dmg
soo yes it is skill issue