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I don't mind this system, I have to mod Elden Ring because it's too easy so I'm not above having my time wasted by rote trial and error timing mechanics, I just don't like being lied to.
Some of the boss mechanics require them. If you completely ignore them you basically do no damage and get pummeled in return.
You also need to build up AP with successful parry/dodges so if you ever want to use an attack skill you need to use them.
The QTE reaction tests are a essential part of the combat system, not just a gimmick.
Same here. Swear it's something wrong with my brain bc I cannot do what are, effectively, Quick Time Events. It really vexes me.
However, it does say on the standard Expedition difficulty, that you can play without having to ♥♥♥♥ around with QTE parry dodge stuff.
Huh??? The game at its core is 100% turn based.
But the game feels so fantastic with successful parry. Not sure if the game can still be fun without the mechanics. I can only add that dodging is easier so it might be a better answer for people who struggle with parry timing.
First, you dont need to parry generally, dodging is very generous and gives you a massive amount of frames, you only need to parry flying enemies and they are by dedigj very easy to parry.
As a general rule for verticle attacks its aboutb80% down, match it up with movements of the monsters parts or certain visual indicators and it should never be missable.
This is in fact a turnbased game with real time mechanics and its exceptional.