Clair Obscur: Expedition 33

Clair Obscur: Expedition 33

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This is not a JRPG, but it is a mix of JRPG and Souls-like.
The game is a mix of JRPG and souls-like. And here, enemies need to be learned, like in souls-likes. And yes, there are especially dangerous enemies that can't be killed right away. We need to upgrade and come back. If you make dodging and blocking easier, the fights will be too easy at any difficulty.
In my opinion, developers' mistake is putting a difficult enemy (which is very hard to kill right away) too early. The player has not really figured out the game, and there is a very difficult opponent. Moreover, it is not explained that it is best to come back later. I also very need the "replay battle" button.
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Showing 1-15 of 18 comments
Thaeldis Apr 25 @ 3:53am 
Having a dodge/parry button or a bit of difficulty doesn't mean it's a souls-like.
DaxiraxJr Apr 25 @ 4:02am 
"Souls-like" is losing more and more meaning with every day.
Originally posted by Thaeldis:
Having a dodge/parry button or a bit of difficulty doesn't mean it's a souls-like.

No, but a bonfire system that refills potions, allocates stats and respawns enemies leans it pretty heavily towards.
Originally posted by Thaeldis:
Having a dodge/parry button or a bit of difficulty doesn't mean it's a souls-like.
yes it is
even sonic the hedghog on the sega master system is a soulslike
Siilk Apr 25 @ 5:11am 
Originally posted by K.I.L.E.R:
Originally posted by Thaeldis:
Having a dodge/parry button or a bit of difficulty doesn't mean it's a souls-like.
yes it is
even sonic the hedghog on the sega master system is a soulslike
Is Dark Souls a soulslike tho?
smidlee Apr 25 @ 5:12am 
Why any game involves timing is now a souls-like?
nephalim Apr 25 @ 5:16am 
Pressing buttons is souls like
Arestris Apr 25 @ 5:20am 
Of course it's not an JRPG, after all the developer is French! But I also don't know about "Soulslike" ... but then, nowadays anything is a "soulslike" that hasn't a one-button-smach-win-mode.
Jéricko Apr 25 @ 5:23am 
Yeah i figured out after a while that this boss was almost impossible at my level as my characters would get one shot by 10x or 20x their amount of HP at the first mistake, and that my attacks wasnt even 1% of the boss health.
You wouldn't call Super Mario RPG a Souls-Like so this isn't a Souls-Like. The other thing you describe is just Level-Gating, which has been in almost every Traditional RPG (JRPG) ever.
Originally posted by Arestris:
Of course it's not an JRPG, after all the developer is French! But I also don't know about "Soulslike" ... but then, nowadays anything is a "soulslike" that hasn't a one-button-smach-win-mode.
This is a misconception. Its just that Japan makes a lot of Traditional RPG games that it became common to call games Traditional RPGs JRPGs. It's probably one of the older examples of something like Metroidvania. It doesn't have to be a Metroid or Castlevania game to be called a Metroidvania.
MiMi Apr 25 @ 5:42am 
2
the game is like "lost Odyssey"
No' Name Apr 25 @ 5:45am 
Originally posted by maniacal<1>:
Originally posted by Thaeldis:
Having a dodge/parry button or a bit of difficulty doesn't mean it's a souls-like.

No, but a bonfire system that refills potions, allocates stats and respawns enemies leans it pretty heavily towards.

It's almost like an RPG, with a checkpoint system that allows you to save, and heal your party...

Kind of like 85% of ALL rpg's that do it.
Beatnick Apr 25 @ 5:53am 
So, people saying it’s not but it has a loooooot of inspiration from games like Elden ring.

The enemy design is very Elden ring. (One of the first enemies you see is akin to the hand monsters)

The fact that you have to learn enemy patterns is very reminiscent of a souls like. Most turn-based rpgs you have to learn a mechanic but they’re designed to have your characters take damage or learn skills to mitigate that as opposed to button input.

The fact that most enemies WILL kill you if you miss a button input is much more akin to Souls-Like games.

The quick time events and dodging aren’t totally unique as yes, Lost Odyssey was a thing, but the tone of this game is much more akin to Elden Ring.

The Flag system is similar to a bonfire system, the only thing that separates the two is that you don’t lose progress if you die. You just start a little bit before you took that fight. (Albeit the risk of losing progress is a big aspect of soulslike games)

It’s safe to say this is a blend of Souls-Like gameplay and Turn Based RPG. It’s very well done mechanically given the concept.
Theo Apr 25 @ 5:54am 
Souls games aren't even that difficult. Some of the most difficult games I played were jrpgs and crpgs.
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Date Posted: Apr 25 @ 3:51am
Posts: 18