Clair Obscur: Expedition 33

Clair Obscur: Expedition 33

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no frame generation ?
no frame generation ?
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Showing 1-11 of 11 comments
Ted Apr 25 @ 3:34am 
Yeah it desperately needs it. On a 4090 and the performance is worse than Oblivion remaster, feels very 'framey' and laggy
ARES Apr 25 @ 5:27am 
yes, imagine dont have frame gen on 2025 game and with unreal engine 5 lol
i removed this from my wishlists
ForceKin Apr 25 @ 5:28am 
I think it's intentional since frame gen tends to add input delay and the timing on the parries/perfect dodges is so tight that it'd basically be impossible to hit them.
ARES Apr 25 @ 5:36am 
Originally posted by ForceKin:
I think it's intentional since frame gen tends to add input delay and the timing on the parries/perfect dodges is so tight that it'd basically be impossible to hit them.

im play the finals and other quick response games with frame gen on with no problems(no input delay), but it's need to force v sync on and low latency mode = ultra in nvcp , if you know how to setting and twerk it , frame gen is very op, you can get free fps with almost no input delay
Necho Apr 25 @ 5:38am 
Please follow this guide to setup Frame generation. This works for AMD cards only.

https://steamcommunity.com/sharedfiles/filedetails/?id=3469939794
Astaroth Apr 25 @ 5:46am 
Yes, and that's great. This technology should disappear completely. I don't understand how people can play with it, you do realize that you don't get more frames with it?
Originally posted by ForceKin:
I think it's intentional since frame gen tends to add input delay and the timing on the parries/perfect dodges is so tight that it'd basically be impossible to hit them.

the timing isn't THAT tight. If you compare it to some games that are all about timing that is... Frame-generation doesn't add THAT much delay, unless your base-framerate is already super low to begin with (and if you don't use mfg x4).

A lot of us bought expensive GPU cards with frame-gen, so releasing a game with DLSS but no frame-gen is just absurd, especially when its made in an UE 5 engine that is notoriously known for bad-optimized games to begin with.
Fluidz Apr 25 @ 5:52am 
I found it works fine with Lossless scaling. I set a cap to 60fps in rivatuner, lossless scaling doubles it to 120fps (2560 x 1440 144hz monitor, gsync enabled). Works fine with a gamepad.

Rtx 4080, 5800x3d, high preset.

Edit - Playing via gamepass
Last edited by Fluidz; Apr 25 @ 5:56am
Originally posted by Fluidz:
I found it works fine with Lossless scaling. I set a cap to 60fps in rivatuner, lossless scaling doubles it to 120fps (2560 x 1440 144hz monitor, gsync enabled). Works fine with a gamepad.

Rtx 4080, 5800x3d, high preset.

Lossless scaling was a god-send for pre-40 cards, but it IS silly a bit that 40 and above users would have to go back to use Lossless scaling lol...
ARES Apr 25 @ 5:54am 
Originally posted by Astaroth:
Yes, and that's great. This technology should disappear completely. I don't understand how people can play with it, you do realize that you don't get more frames with it?

you will understand how good it is if you have vga that supported it and try it. and it can setting for no input delay. and yes, you get a lots of free fps by AI with no negative effects
Last edited by ARES; Apr 25 @ 5:54am
Ted Apr 25 @ 6:06am 
Originally posted by Astaroth:
Yes, and that's great. This technology should disappear completely. I don't understand how people can play with it, you do realize that you don't get more frames with it?

It makes the overall experience far more pleasant though. Nobody likes having upscaling or FG on principle as of course we all want games to be playable without AI nonsense on top.

But unfortunately, here we are, with Unreal 5 that runs terribly even with top tier hardware. So anything that makes it run better....

Anyway, I reduced everything from Epic to high and it dramatically improved FPS, so I would start there for anyone who is having major issues.
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Date Posted: Apr 25 @ 3:24am
Posts: 11