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That's not true—he didn’t do it with the lancer, nor has he done it with the mime, and I’m not even playing on hard, just on medium. And still, what, every time I want to do an optional boss I have to respec my character and remove all the points from defense and vitality, just because the only way to beat these optional bosses is with a couple of counterattacks? It makes no sense that you have to perfect parry every single one of the boss’s attacks or you’re dead—and especially because some of those attacks are impossible to predict. So you just have to keep trying until the boss happens to use two or three of the easier-to-counter ones in a row so you can kill it with a build based solely on attack, because their mechanics make zero sense.
You need to grind EXP and return later to be able to survive 1 hit and live with 5-10% hp left.
I don't mind that is gem of a game and story is locked behind some above average difficult combat (at least at the start of the game).
Learned the ropes on Gamepass until they fix the UW issue and then I'll restart it and finish it on steam
Normal difficulty btw :^)
No, I ask for pain when I play "Hell or Hell" difficulty in Devil May Cry. When I play on Hard, I want a challenging experience. It's not on Expert, because one-shots aren't fun to play around, since it doesn't give you the opportunity to even learn the fight without spending 90% of the playtime running back and loading into it. And it's not on the medium setting, because the enemy stats become so low, you are not in danger of ever losing, even when fighting optional bosses.
It's not true of course, because it's mandatory on medium as well, unless you gonna grind for EXP.
"Flower boss", for example, will kill you with no chances if you won't dodge their tripple jump attack.
But it's me, I don't grind for an EXP so far.
Like a poor beggar who get rich someday and now he brag with his wealth with no reason, because he is still a beggar in mind.
I don't like learn pattern and restart too much like in dark soul, it's the good way for me. And defense an vitality work really great for me :)
I can manage big battle even if i miss my dodge often on a new boss.
Most of modern games don't know it, making one of this options trully useless compare other.
This is just plain wrong, but ok.
ATK - SKILL - ITEM - DEFEND
it's all just basic RPG.