Clair Obscur: Expedition 33

Clair Obscur: Expedition 33

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Why are in this game defense or vitatily if any boss kill you with one hit?
The only viable build in this game is to put all your points into strength, because since all the bosses one-shot you, there's no point in investing in anything defensive. You're going to die anyway—it's absurd. This way, if you get lucky and the enemy repeatedly uses the attacks that are easy to read, you can kill them in two or three counterattacks.

I don’t think the dodge or parry systems are bad, but the fact that it’s impossible to kill enemies unless you dodge every single one of their attacks makes defensive abilities pointless. Why would you invest points into more health or defense if you’re going to die in one hit anyway? It makes no sense.
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Showing 1-15 of 58 comments
You would be mistaken. Enemies/Bosses don't all one shot you. Unless you're playing on Hard mode then you're just asking for pain. The few things that will one shot you the first time you see them are the optional encounters. The game warns you about these things though so that's on you.
I've been playing on Expert and 11 hours in absolutely none of the story bosses or enemies in normal areas have one shot me. A few things have done heavy damage but there's also a TON of healing options in this game. The only times I've been one shot are in the beginning of the game fighting the Chromatic Lancelier (before I put points into def) and when I've messed around with optional later-game bosses in side areas. I sympathize with those who are having trouble with the game being too difficult for them but this is one complaint that I really do not understand how people have run into it.
Last edited by Imaginary person; Apr 25 @ 2:27am
Flenky Apr 25 @ 2:31am 
Originally posted by Brocknoth:
You would be mistaken. Enemies/Bosses don't all one shot you. Unless you're playing on Hard mode then you're just asking for pain. The few things that will one shot you the first time you see them are the optional encounters. The game warns you about these things though so that's on you.

That's not true—he didn’t do it with the lancer, nor has he done it with the mime, and I’m not even playing on hard, just on medium. And still, what, every time I want to do an optional boss I have to respec my character and remove all the points from defense and vitality, just because the only way to beat these optional bosses is with a couple of counterattacks? It makes no sense that you have to perfect parry every single one of the boss’s attacks or you’re dead—and especially because some of those attacks are impossible to predict. So you just have to keep trying until the boss happens to use two or three of the easier-to-counter ones in a row so you can kill it with a build based solely on attack, because their mechanics make zero sense.
Originally posted by Flenky:
Originally posted by Brocknoth:
You would be mistaken. Enemies/Bosses don't all one shot you. Unless you're playing on Hard mode then you're just asking for pain. The few things that will one shot you the first time you see them are the optional encounters. The game warns you about these things though so that's on you.

That's not true—he didn’t do it with the lancer, nor has he done it with the mime, and I’m not even playing on hard, just on medium. And still, what, every time I want to do an optional boss I have to respec my character and remove all the points from defense and vitality, just because the only way to beat these optional bosses is with a couple of counterattacks? It makes no sense that you have to perfect parry every single one of the boss’s attacks or you’re dead—and especially because some of those attacks are impossible to predict. So you just have to keep trying until the boss happens to use two or three of the easier-to-counter ones in a row so you can kill it with a build based solely on attack, because their mechanics make zero sense.
Don't talk with tryhard white knights. It's a brain pathology to see everything is perfect.
You need to grind EXP and return later to be able to survive 1 hit and live with 5-10% hp left.
Last edited by Gorgoneus; Apr 25 @ 2:35am
Neolore Apr 25 @ 2:36am 
Gamers these days have been soften up by games who hold them by their hands and mostly want to smash buttons and see things dissapear. After 8 hours in the game, I got one shoted twice, and it was in an are that said "DANGER". So yes, that one was on me. I do like that this happends because it keeps you on your toes and the games doesn't become a one hit button slog. It also gives you so many options to boost your characters and make them unkillable if you choose to put in the time and the brains.

I don't mind that is gem of a game and story is locked behind some above average difficult combat (at least at the start of the game).

Learned the ropes on Gamepass until they fix the UW issue and then I'll restart it and finish it on steam
Fenrir Apr 25 @ 2:54am 
I'm about 15 hours in right now and I keep running into these random dudes on the field that just curbstomp me if they land a hit and even if I deal 9,999 to them (like that damn stone mask thing that just keeps rolling, lol), it BARELY even shaves off anything from their bar.

Normal difficulty btw :^)
Originally posted by Brocknoth:
You would be mistaken. Enemies/Bosses don't all one shot you. Unless you're playing on Hard mode then you're just asking for pain. The few things that will one shot you the first time you see them are the optional encounters. The game warns you about these things though so that's on you.

No, I ask for pain when I play "Hell or Hell" difficulty in Devil May Cry. When I play on Hard, I want a challenging experience. It's not on Expert, because one-shots aren't fun to play around, since it doesn't give you the opportunity to even learn the fight without spending 90% of the playtime running back and loading into it. And it's not on the medium setting, because the enemy stats become so low, you are not in danger of ever losing, even when fighting optional bosses.
As I remember game tells you about dodges and parries are mandatory on hard difficulty.
It's not true of course, because it's mandatory on medium as well, unless you gonna grind for EXP.
"Flower boss", for example, will kill you with no chances if you won't dodge their tripple jump attack.
But it's me, I don't grind for an EXP so far.
Lower your difficulty, i lowered mine (to lowest) and enemies dmg to my character is much more manageable despite not using any point to def. It's a singleplayer game so no one will judge which difficult you played and don't make it hard for yourself to enjoy this great game. Lower difficulty seem make evade easier to me ( or i just more familar with enemy animation)
Originally posted by WjndWalk3r:
Lower your difficulty, i lowered mine (to lowest) and enemies dmg to my character is much more manageable despite not using any point to def. It's a singleplayer game so no one will judge which difficult you played and don't make it hard for yourself to enjoy this great game. Lower difficulty seem make evade easier to me ( or i just more familar with enemy animation)
Some people identify themselves through the content they consume, thats why they put the max possible difficulty for every game and run to tell everybody about it: "Looks at me, I'm person, I'm exists, I'm very strong person because I play on max difficulty".
Like a poor beggar who get rich someday and now he brag with his wealth with no reason, because he is still a beggar in mind.
Last edited by Gorgoneus; Apr 25 @ 3:08am
I'm playing with a classic build dps, dps/heal, tank(maelle)

I don't like learn pattern and restart too much like in dark soul, it's the good way for me. And defense an vitality work really great for me :)

I can manage big battle even if i miss my dodge often on a new boss.
Last edited by FrenchMetal; Apr 25 @ 3:10am
I must admit, atleast they are know basics and make a parry more difficult but still more rewarding, while dodge is safer option, but with no extra on it.
Most of modern games don't know it, making one of this options trully useless compare other.
shadow82 Apr 25 @ 3:17am 
Originally posted by Gorgoneus:
"Flower boss", for example, will kill you with no chances if you won't dodge their tripple jump attack.

This is just plain wrong, but ok.
Neolore Apr 25 @ 3:17am 
There is one thing that bothers me a bit. If you add an option to remove QTE actions and put it in the "accesibility" part and not the "general" part, that means that you want to make the game more accessible to certain persons and not specifically make it easier. So they did it in that perspective, why not also add the dodge and parry QTE's or at least add auto dodge/block and let the player parry (and return damage) if they succed the QTE. To me, those QTE's have a much bigger impact on the flow of the fight, and will alianate players who like turn based games because they could miss the reflexes needed for action oriented games.
Originally posted by Gorgoneus:
I must admit, atleast they are know basics and make a parry more difficult but still more rewarding, while dodge is safer option, but with no extra on it.
Most of modern games don't know it, making one of this options trully useless compare other.
If you are a true JRPG fan, then evade is a better defend command, instead of defend yourself end your turn immediately, accept to take some dmg. In this game you just evade and not receive any dmg at all.
ATK - SKILL - ITEM - DEFEND
it's all just basic RPG.
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