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Ein Übersetzungsproblem melden
If you can get your parry rate to 80 percent or higher....the system will feel amazing.
However, the game feels unplayable with a 5-10 percent parry rate.
This is why I am asking for indicators similar to the attack indicators be added for defensive parries. They can be optional, but I think that would go a long way to helping the average parry rate go up without changing the feel for the people who can already get 80 percent plus parry rates.
I am partially audio impaired. So audio is not really an option for me.
The visual mechanics seem to stutter and the feinting combined with camera angles means it feels very off. So again, I have about a 5 percent parry rate.
Lets say I could put time in and increase my parry rate to 10 percent. Do you think the game would be fun?
Do you think you could beat the game on expedition difficulty with a 10 percent parry rate?
I hope the shop training helps you.
I put the game down when I encountered a monster that one shot me even when I reduced the difficulty to the easiest level.
I just do not have the desire to put the time in that it would take to get me to a parry rate where it would be fun to progress.
I think there needs to be a mechanical change, optional would be best, so that people like me can try and get a parry rate that makes sense for the numbers the game throws at you.
I think the game would be massively fun if I could parry 80 percent or closer to your apparent 90 percent parry rates, but I cannot.
I know indicators like they have on the attacks would help because I get around 90 percent on those and those seem properly balanced. I just wish the defensive parries had similar indicators to the attack QTEs.
Even in other games that use a similar system it's never this 'All or nothing' and at most we are maybe preventing a percentage of more incoming damage.
This is incredibly unforgiving for those of us who don't play fast-paced action games.
Interesting, maybe I'll have to push a little further and see what this entails; I'd love a Pictos or something that makes these easier... :/
The main story bosses have all been pretty easy so far, especially the one that gets mad at you for touching the flower, I defeated him parrying and dodging all attacks on first try. For now the hardest boss after the early game green boss, it's one optional boss that uses a trumpet. That one was a good challenge, did you defeat him?