Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
You obviously have no ability to read the room or use some critical thinking in figuring out why us turnbased JRPG fans who are decidedly *non*action gamers find the dodge/Parry system a nuisance to be shoehorned into this genre.
I like knowledge based progression that is far more common in RPGs or tactical games.
The issue is that this game marketed itself as a turn based RPG inspired by RPGs like Final Fantasy and then made soulslike reactions required to progress.
Even on easy mode there are monsters that one shot you without a parry/dodge.
It's quite confusing to see you people write this when it oughtn't apply to us or this turnbased JRPG genre
Go play ur cookie cutters if it ain’t for u bud
Oh bravo, absolutely killer retort that addresses absolutely nothing I said
I don't know why I bother trying to explain to these people what the actual issue is when an actual dialogue is clearly impossible
Souls genre needs to die outside its own ecosystem. It does not belong anywhere except within itself.
I wish devs would stop chasing trends.
Expedition 33 is a gem ruined by souls bs.
Also the game clearly markets itself as a France inspired
turn-based RPG WITH real-time mechanics
Aka jump, dodge, parry, and quick action events
Expecting anything else would just be stupid
Learn patterns and you can become superman. It's simple.