Clair Obscur: Expedition 33

Clair Obscur: Expedition 33

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Cakes 24. apr. kl. 23:11
The problem with parrying
So I've been fighting the chromatic lancelier elite for the past hour+

I noticed the problem with parrying is you CAN'T parry at the exact time the attack lands
You have to hit the button early, and then catch the attack while you're in the animation if that makes sense

Its a little bit unintuitive because it doesnt reward you for having good reflexes
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Nelo 24. apr. kl. 23:24 
95% of time you should parry on sound cues, because the animation and hit confirmations are not reliable.
Renyth 24. apr. kl. 23:43 
Aye going off the audio is the way to go, I dealt with Lancier later when I had a 3 person party, Far as I can tell so far nothing is locked off so there is that. Playing on Expert
Ratsplat 24. apr. kl. 23:46 
You essentially just have to focus on a certain little detail for each attack, and parry based on it. Everyone will pick up on different cues, so you just have to figure out which works for you. One makes a very distinct sound, and you have to wait like half a second after before parrying.
Stinkehund 24. apr. kl. 23:46 
Oprindeligt skrevet af Nelo:
95% of time you should parry on sound cues, because the animation and hit confirmations are not reliable.
What sound cue, though? I have no idea what i'm supposed to be listening for. Do i have to turn down the music entirely in fights to properly play this game? Cause that would suck.
Nelo 25. apr. kl. 0:02 
Oprindeligt skrevet af Stinkehund:
Oprindeligt skrevet af Nelo:
95% of time you should parry on sound cues, because the animation and hit confirmations are not reliable.
What sound cue, though? I have no idea what i'm supposed to be listening for. Do i have to turn down the music entirely in fights to properly play this game? Cause that would suck.
Yeah, I set music at 15% and its still a bit distracting. The parry\perfect dodge sound is a distinctive bling. Thou there are enemies that, probably by design, will obscure the bling sound with their charging attack - ther are so few and their visual cues are consistent.

Unironically closing your eyes and using headphones really helps nailing the timing
Ratsplat 25. apr. kl. 0:04 
Oprindeligt skrevet af Stinkehund:
Oprindeligt skrevet af Nelo:
95% of time you should parry on sound cues, because the animation and hit confirmations are not reliable.
What sound cue, though? I have no idea what i'm supposed to be listening for. Do i have to turn down the music entirely in fights to properly play this game? Cause that would suck.
Every enemy and attack is fairly unique. Some have sounds, some have animations, some do slow downs. You just have to find which thing to focus on for each attack.
DisTer 25. apr. kl. 0:29 
Oprindeligt skrevet af Ratsplat:
Oprindeligt skrevet af Stinkehund:
What sound cue, though? I have no idea what i'm supposed to be listening for. Do i have to turn down the music entirely in fights to properly play this game? Cause that would suck.
Every enemy and attack is fairly unique. Some have sounds, some have animations, some do slow downs. You just have to find which thing to focus on for each attack.
That's the major problem here I'd say. The parry system is very demanding, with a short window and many OS, and yet we have to learn each and every monster atack to be able to parry them.

Granted the low tier monster are quite easy, but the demi boss / bosses can be very tricky.

Dodge could as well be non existent since it's not really easier and doesn't grant you a counter atack on success.

So I definitely can understand why ppl have a gripe with it, yet it's quite satisfying when you manage to master the parry.

I think it's both too hard AND too powerful, counter attacks are devastating.
Stinkehund 25. apr. kl. 0:41 
Oprindeligt skrevet af Nelo:
Yeah, I set music at 15% and its still a bit distracting. The parry\perfect dodge sound is a distinctive bling. Thou there are enemies that, probably by design, will obscure the bling sound with their charging attack - ther are so few and their visual cues are consistent.

Unironically closing your eyes and using headphones really helps nailing the timing
I mean, i'll try - but you can see how "Turn down the music and don't look at the screen" isn't exactly great combat design, right?
Lunaire 25. apr. kl. 0:49 
Easy fix would be to make it so that it matches what's on the screen tbh. That being said, if the parry windows are hard-coded, that's a lot of extra work.
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