Clair Obscur: Expedition 33

Clair Obscur: Expedition 33

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ShadowLL 24 apr @ 22:01
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DO NOT change dodge or parry!
You literally wrote, that parry is harder and if players feels it - they should try dodging.
It is like that
It works

This is one of key mechanics in fight, it helps avoid a lot of dmg and deal a lot of dmg
It not always works AND ITS FINE
By like hour 4 I, casual old gamer, was able to easily parry/dodge like 70+% of enemy strikes evem when I faced them FIRST time
And what I missed - I can heal. Because..you know..healing mechanics

You ARE SUPPOSED to get hit. To miss. To use tactic, healing. Strong enemies are supposed to be strong.
You ARE NOT supposed to dodge/parry 100% of hits easily lol.
It helps you deal massive dmg and avoid everything. Game would make no sense in that case. Just press X to win. Oh wait. You like such games. Right?

Modern gamers can't stand fact that they need to do something by themselves
You have to LEARN how to play. Wow, bummer, right? You can't be master of a game in an instant and that frustrates you.
On Medium difficulty game feels like... medium difficulty
FINALLY
Because big studios had to play around fragile "souls" of poor modern gamers that cant stand any challenge and defeat.
They name difficulty "Hard" and make it easy so that weak gamer's ego wont get crushed in first 10 minutes

And now finally game challenges you with medium challenges on medium difficulty - and gamers started crying.

Dont listen to them
Let them switch to Easy and hurt their pride.
Or...oh...unacceptable in 2025...let them...LEARN something new?
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Ursprungligen skrivet av DM:
Ursprungligen skrivet av ShadowLL:

Modern gamers can't stand fact that they need to do something by themselves
You have to LEARN how to play. Wow, bummer, right? You can't be master of a game in an instant and that frustrates you.
On Medium difficulty game feels like... medium difficulty
FINALLY
Because big studios had to play around fragile "souls" of poor modern gamers that cant stand any challenge and defeat.
They name difficulty "Hard" and make it easy so that weak gamer's ego wont get crushed in first 10 minutes

And now finally game challenges you with medium challenges on medium difficulty - and gamers started crying.

Dont listen to them
Let them switch to Easy and hurt their pride.
Or...oh...unacceptable in 2025...let them...LEARN something new?

No.

Modern gamers want options, not straight up changes. And PLENTY on here (including myself) feel the parry window is either so hard its busted, or its not responding as intended. This is even happening for full time YouTubers who play for a living.

Stop thinking YOU are the centre of the universe.
Your first mistake is thinking Youtubers are great at games. That's not a template I'd be using as a measuring stick. If me, in my mid forties, can nail the parry window on long attack strings, then anybody can. However, to nail it, yeah, I have to do a little trial and error. If you're the representation of the modern audience, y'all need to learn how rules work instead of constantly trying to worm your way into getting rules changed since you refuse to learn how to up your game.
Yeah, I'm also here to vote for keeping things as they are.

If you have issues with parry/dodge window, please download the mods that exist on Nexus to help you out with it.

I'll be frank, I'm not that good at dodging/parrying, and I'm also getting older now, but I will keep on struggling and adapting to every single fight I'd have to face, and then I will prevail through all of the failures and suffering. :ot2_ochette:
Ursprungligen skrivet av Diabolical Taco:
Ursprungligen skrivet av DM:

No.

Modern gamers want options, not straight up changes. And PLENTY on here (including myself) feel the parry window is either so hard its busted, or its not responding as intended. This is even happening for full time YouTubers who play for a living.

Stop thinking YOU are the centre of the universe.
Your first mistake is thinking Youtubers are great at games. That's not a template I'd be using as a measuring stick. If me, in my mid forties, can nail the parry window on long attack strings, then anybody can. However, to nail it, yeah, I have to do a little trial and error. If you're the representation of the modern audience, y'all need to learn how rules work instead of constantly trying to worm your way into getting rules changed since you refuse to learn how to up your game.

Better yet, they can just NOT parry because it's risk/reward. It literally tells you that. Just dodge it has better timing and is the intended way to survive in this game next to HP/defence. There's no shame. That's like trying to parry everything in souls games and getting mad lmao....

Also I suck at parrying in souls games but can parry in this game because it's SO much more forgiving
Ursprungligen skrivet av Vacenti:
Also I suck at parrying in souls games but can parry in this game because it's SO much more forgiving

I'm pretty bad at parrying too, but I'm still doing it on Expert, while ignoring all of the protective pictos or even vit/def stats :sunekosuri:

Do I die a lot ? Oh yes I do, but once I get the timings right, things proceed as they should. It's just time and effort.
Ursprungligen skrivet av Lambi:
Hard and easy, as well as the QTE toggle are all a BONUS. They're a privelige. They're not something you should expect the game to have, but rather appreciate if they do have it.

False. A privilege is scarce or something that's hard to obtain. It's a privilege to be able to get advice from a billionaire, when that billionaire doesn't have time to meet with a nobody.

It's a privilege to get clean drinking water in a country polluted by toxic waste.

What you are describing, is a design choice.
Lambi 28 apr @ 11:46 
Ursprungligen skrivet av SunEarthMewsic:
Ursprungligen skrivet av Lambi:
Hard and easy, as well as the QTE toggle are all a BONUS. They're a privelige. They're not something you should expect the game to have, but rather appreciate if they do have it.

False. A privilege is scarce or something that's hard to obtain. It's a privilege to be able to get advice from a billionaire, when that billionaire doesn't have time to meet with a nobody.

It's a privilege to get clean drinking water in a country polluted by toxic waste.

What you are describing, is a design choice.
Not really sure why you're trying to play a semantics game instead of tackling the substance of the point. But fine, if the word "privelige" upsets you so much. Then ignore it and focus on that other word I used, a "bonus". It's something that goes beyond what the game was designed for.

Ursprungligen skrivet av SunEarthMewsic:
What you are describing, is a design choice.
And if you want to play a semantics game. Then this is also really stupid to say. Since basically everything for a game is a design choice.
OP, you will change your tune and sanity when you will meet Simon the spiritbreaker!
DO change the parry/dodge mechanics unless you're fine with limiting your game's sales to a few pimply dorks and no lives.
Senast ändrad av IllegalMonitorStateException; 11 maj @ 6:02
Ursprungligen skrivet av Daniel.Kiwi:
congrats that you have learnt how to dodge.

Some people have ♥♥♥♥ reaction speeds, some people have disabilities which slow them down or just plain have missing fingers etc.

Adding an optional option doesn't detract from your gameplay
Yes lets balance the game around people missing fingers.........
Ursprungligen skrivet av IllegalMonitorStateException:
DO change the parry/dodge mechanics unless you're fine with limiting your game's sales to a few pimply dorks and no lives.
Man if pimply dorks have that much money they should never pander to people who are bad at video games, the dorks are already filling their wallets. If it's too hard figure out the timing, play on easy mode, or cheat and mod. Just don't complain that the game is too easy with your enhanced timings
Ursprungligen skrivet av Thanous:
Ursprungligen skrivet av Daniel.Kiwi:
congrats that you have learnt how to dodge.

Some people have ♥♥♥♥ reaction speeds, some people have disabilities which slow them down or just plain have missing fingers etc.

Adding an optional option doesn't detract from your gameplay
Yes lets balance the game around people missing fingers.........

but that's not what's happening. i don't know if you're aware but you can just NOT play on easy. problem solved. you don't have to take the crutches a game offers you if you don't need them. nobody is forcing you to play on easy. easy mode literally does not affect you. at all. if you do not want it to. it's there for OTHER people.

what you want is exclude those other people from an experience because it's you own special little club, and being part of it is what your pathetic ego hinges on. grow up.

you people were insufferable about the souls games, and you'll also be insufferable about this game. because you have nothing else in your lives except "can press a button really fast". congrats.
Ursprungligen skrivet av Thanous:
Ursprungligen skrivet av Daniel.Kiwi:
congrats that you have learnt how to dodge.

Some people have ♥♥♥♥ reaction speeds, some people have disabilities which slow them down or just plain have missing fingers etc.

Adding an optional option doesn't detract from your gameplay
Yes lets balance the game around people missing fingers.........

You have to understand that some people do like a mental challenge, but when it comes to reflex-based games, people have different reaction speeds. This speed is an inviolable limit of an individual's nervous system. You can't git gud beyond a certain extent. In fact, if you have 150ms reaction speed, you are playing on easy mode compared to someone with a slower nervous system reaction speed of 300ms. Nobody wants to be coddled, many turn-based RPGs are notoriously difficult, but some people just aren't wired to be great at Fruit Ninja style reflex games

Turn-based RPGs naturally attract people who aren't as good with reflex games, but do like to be challenged, so Clair Obscur is weird in this regard
Ursprungligen skrivet av DarkSaberZero:
Ursprungligen skrivet av Thanous:
Yes lets balance the game around people missing fingers.........

You have to understand that some people do like a mental challenge, but when it comes to reflex-based games, people have different reaction speeds. This speed is an inviolable limit of an individual's nervous system. You can't git gud beyond a certain extent. In fact, if you have 150ms reaction speed, you are playing on easy mode compared to someone with a slower nervous system reaction speed of 300ms. Nobody wants to be coddled, many turn-based RPGs are notoriously difficult, but some people just aren't wired to be great at Fruit Ninja style reflex games

Turn-based RPGs naturally attract people who aren't as good with reflex games, but do like to be challenged, so Clair Obscur is weird in this regard
There's both a visual slowdown cue prior to 95% of the moves on top of frequent audio cues not to mention two types of icon-based visual cues for a couple other types of actions. That's more than Legend of Dragoon and even Paper Mario had which are both classic turn-based games. I play plenty of turn-based games. I also play plenty of real time games, and I've never understood the desire to be a gamer stuck as a one-trick pony.

Here's the crux of the real problem though: inclusivity. If you cater too much to those with poor reaction speeds, you'll exclude those with better reaction speeds because it'll be boring. You can't cater to one without alienating the other. I wouldn't even take issue if they decided to open up timings on easy mode, but as long as they don't touch those timings on expert, I'm perfectly happy.

Where this whole argument gets ridiculous are the bold faced claims such as "it's too hard and therefore a broken game" or "this game is broken without a map." Then the whole argument becomes about being excluded whereas that's the nature of most games that aren't extremely hand-holding. So what's the issue? Well, then we get stuff like Horizon FW where Aloy never shuts up about puzzle solutions. We get giant maps with color coded stickers that tell you everywhere to go. You get forced tutorials 40 hours into a game. You get alot of added features that experienced gamers outright reject because now it's no longer fun because the game may as well play itself. Inclusivity is a double-edged sword is my point, and yeah, there's an audience for it, but there's also a big one against all that stuff.
Its a well executed mechanic that I don't particularly enjoy in games. It was ok for me in Elden Ring because it was open world. However, in this game it forces hyper attention and doesn't let me relax. I'm glad people enjoy it but I'd prefer the mechanic not to be forced in a turn based story styled game.
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