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i play on expert, only problem i have is lag input, when sometimes character just dont react at all, no animation. and still game is ez
dodging and parry is core mechanic, and it is nice without indicators, game tell you to focus on fight and animations, that let shines to that beutifull visuals effects, and not to focus on markers and indicators
It very well might be, but there are monsters that one shot even on story difficulty.
The issue is that I find it frustrating and I just put the game down until there is some change to the visual indication of parry windows.
The game was reviewed as being able to turn QTEs off....well turns out that is only for attacks and the dodges are required to beat some monsters even on the lowest difficulty.
To me, this is bad game design.
I have played Shadow Hearts, Legend of Dragoon and Mario RPG all of which have turn based with action based mechanics that boost performance.....but all of these besides Mario have a direct visual indicator. And if we are going to compare the forgiveness and the animation indicators for Mario, not only is that one far better in terms of syncing up clarity of attacks....you can still beat the game while missing every indicator.
Now, I can't win fights here even if I reduce the game to the lowest difficulty.