Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Before the game was released, the anti woke grifters were calling it woke, complained that there was too many female protagonists, and about the jawline of sciel.
Now the game was released, and it is good, you guys are now claiming it was never woke.
You guys can't even keep your own plot straight lmao
I'll buy it.
He almost offed himself because he saw everyone die and thought he was alone. Not to mention the love of his life just evaporated shortly before. The person (female) who convinced him otherwise is singleminded on the mission alone and is a loner. Not to mention she popped up right when he was about the pull the trigger. Basically giving him hope and a reason to continue.
However to actually understand what is going on with the characters mentally you would need that thing called "empathy". Not to mention understand nuance. I know it's scary that a game came out that doesn't explain everything to you immediately, but if you try hard enough it may possible for you yet to understand good character writing.
fr, just look at assassin's creed shadows.