Clair Obscur: Expedition 33

Clair Obscur: Expedition 33

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We got a Turn Based Souls Game instead of a JRPG
>bonfire system
>respawning enemies
>weapon scaling with letters associated based on attributes
>weapon leveling with materials up to certain tiers
>dodge,parry and riposte
>no armor just fashion
>focus on bosses
>HP/Mana/Revive estuses that refill at each bonfire instead of consumables

bros I dont feel so good... I think I got baited into expecting a western JRPG (game we get once every 2 decades) and instead I just got a turn based souls game
Last edited by SuperBearCat; Apr 24 @ 6:41pm
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Showing 1-15 of 17 comments
Vert Apr 24 @ 6:48pm 
Yeah I wish I could fget a refund on xbox. When the devs said they were inspired by old school rpgs I thought we were getting a classic experience like Final Fantasy or Wild arms, but instead they just threw one aspect from every rpg into an amalgimation. It's a good game but, it's once again the obsession with souls likes. This is why I don't really like indie devs.
Perfect game for me, a souls jrpg mix. I love it.

I do agree that no armor is a bit of a bummer but I hadn't even noticed til you just said it.
vykrom Apr 24 @ 7:03pm 
Respawning enemies have been in JRPGs for a long time. And save points that heal you as well

I don't know how so many people got themselves deluded. It's unfortunate for them, but the game is exactly what I figured it was. I'm glad I wasn't wrong, because I love it so far. I need more JRPG-style games with adult characters, and mature stories with actual stakes at play

You can also change the difficulty if you want, which no Souls game would ever do, so you can still experience the story. Plus there's the auto-QTE thing. Neir Automata did stuff like this. So i feel like I got a turn-based Neir game
Andrei Apr 24 @ 7:05pm 
I'm fine with the souls elements, i've played around 5 hours and there seems to be bonfires everywhere, so its quick to refill items, can always use them but cant hoard a ton and make fights trivial on item usage alone
And just when I thought I was finding a game that wasn't souls slop, thanks for saving me money
Originally posted by That Old Jake Guy:
And just when I thought I was finding a game that wasn't souls slop, thanks for saving me money
Yea I'm disappointed too.
Hundred Line also disappointed me, so I guess I'll play Beholder Conductor instead or some random ass metroidvania.
Secanho Apr 24 @ 7:29pm 
Im glad we dont have the "J" in our faces (aka virgin aesthetics)
From the trailers u could have imagined a Sea of Stars vibe
sorawild Apr 24 @ 7:30pm 
I mean a lot of these systems have been in JRPG's for decades such as save points, which in JRPG's that dont have random battles, usually respawn enemies. FF9 has gear but its mainly there as a way to learn new skills and not specifically for stats, etc.
If you didn't know about the QTE element, you've never seen an ounce of marketing for this game. Btw, no such thing as a western jrpg. The hint is in the "J" in jrpg. Nevermind the fact I can point to jrpgs such as Legend of Dragoon, Panzer Dragoon Saga, FF6 for Sabin, all three Shadow Hearts games, and Magna Carta, and that's just off the top of my head. Some of y'all need to go back to jrpg school if you're going to make this argument.
Last edited by Diabolical Taco; Apr 24 @ 7:32pm
Yami Apr 24 @ 7:31pm 
game isnt that hard once you figure it out theres times i mess up dodges but its nothing like a souls game
Yami Apr 24 @ 7:32pm 
Originally posted by That Old Jake Guy:
And just when I thought I was finding a game that wasn't souls slop, thanks for saving me money
its not even that hard considerign you can turn on auto dodges or just play on easy mode where you dont really need to dodge as much
Yami Apr 24 @ 7:33pm 
Originally posted by Andrei:
I'm fine with the souls elements, i've played around 5 hours and there seems to be bonfires everywhere, so its quick to refill items, can always use them but cant hoard a ton and make fights trivial on item usage alone
if i attack right i make fights trivial besides the harder fights
as said above respawning enemies is common in jrpg's on screen change, also QTE/parries etc have been in older games like Tsugunai Atonement, Legend of Dragoon, Lost Odyssey, among others. I think the limited item caps is nice, avoids the issue of winning through inventory bloat and the upgrades to increase the cap are more meaningful.
Damn, well this settles it. Call of Duty is an RPG now because of the overlap of leveling and equipment systems it now uses. Just like every game is a souls-like now because ___ feature. Low IQ is strong with this one.
Originally posted by Secanho:
Im glad we dont have the "J" in our faces (aka virgin aesthetics)
From the trailers u could have imagined a Sea of Stars vibe
Sea of Stars was ass too with all the very repetitive and chorish QTE for every little thing. It's tolerable because the Qte in sea of stars is piss easy without much punishment. In exp33 it's super hard AND extremely punishing.

Chain Echoes is a much more faithful and superior tribute to classic JRPG
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Date Posted: Apr 24 @ 6:39pm
Posts: 17