Clair Obscur: Expedition 33

Clair Obscur: Expedition 33

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Doesn't have Souls-like or Difficult Tag. Wish this Video game genre would have a difficulty system like the Diablo Franchise.
Doesn't have Souls-like or Difficult Tag/s. Wish this Video game genre would have a sliding, ladder difficulty system like the Diablo Franchise. Probably, a no-deal/no sale for me. It should be at least a consideration if people are very much attracted to the story campaign but loathe the degree of difficulty system design implemented by the developers, it could do with a little tweaking here and there, seems just a little unfair, I'd rather not have to suffer through a miserable frustrating experience, even though the game title/story campaign looks so amazingly good and stands out, being way and by far a notch or three above the competition. What a shame. Any suggestions apart from not playing the game as to how to address this issue, if you consider it an issue. :steamfacepalm:
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Showing 1-11 of 11 comments
Praesi Apr 24 @ 4:59pm 
It has 3 Difficult settings. You need more?
Darmon Apr 24 @ 5:01pm 
It has easy mode difficulty setting.
bshock Apr 24 @ 5:03pm 
Easy mode is there for you to just coast through the story, my friend.
GuNNuP Apr 24 @ 5:06pm 
THis has nothing to do with souls-likes, souls never invented perry or dodges. Mb has stamina and perries and blocks.... samurai showdown had the first perry mechanic in gaming in 94.
Last edited by GuNNuP; Apr 24 @ 5:08pm
Sai Apr 24 @ 5:12pm 
I mean if you owned the game you would know there are 3 difficulty sliders.

Incredible.
Originally posted by bshock:
Easy mode is there for you to just coast through the story, my friend.

Easy mode still has one shot mechanics in it and the dodge windows are unchanged.


Originally posted by GuNNuP:
THis has nothing to do with souls-likes, souls never invented perry or dodges. Mb has stamina and perries and blocks.... samurai showdown had the first perry mechanic in gaming in 94.

Sure, but please understand that this game has a very strong parrying or die system in it which people compare to dark souls because that is another popular game that has dodge or die mechanics in it.

My understanding is that the parry window has an audio indication and I am partially tone deaf which is not usually an issue for me, but it is in this game and it makes the game unfun because of the giant disparity between parry and non parry.

In fact, I would easily argue that because of the importance of parries, the game functions more like a souls like than a turn based rpg because of the reliance on that mechanic. After all, souls likes have stats, equipment, visuals, bosses and hp bars too.....the difference is the brutal resetting nature of the combat.
GuNNuP Apr 24 @ 5:20pm 
Originally posted by HotSipOfColdTea:
Originally posted by bshock:
Easy mode is there for you to just coast through the story, my friend.

Easy mode still has one shot mechanics in it and the dodge windows are unchanged.


Originally posted by GuNNuP:
THis has nothing to do with souls-likes, souls never invented perry or dodges. Mb has stamina and perries and blocks.... samurai showdown had the first perry mechanic in gaming in 94.

Sure, but please understand that this game has a very strong parrying or die system in it which people compare to dark souls because that is another popular game that has dodge or die mechanics in it.

My understanding is that the parry window has an audio indication and I am partially tone deaf which is not usually an issue for me, but it is in this game and it makes the game unfun because of the giant disparity between parry and non parry.

In fact, I would easily argue that because of the importance of parries, the game functions more like a souls like than a turn based rpg because of the reliance on that mechanic. After all, souls likes have stats, equipment, visuals, bosses and hp bars too.....the difference is the brutal resetting nature of the combat.
Story mode exists.
The game is easy even on normal. Go away.
Originally posted by GuNNuP:
Originally posted by HotSipOfColdTea:

Easy mode still has one shot mechanics in it and the dodge windows are unchanged.




Sure, but please understand that this game has a very strong parrying or die system in it which people compare to dark souls because that is another popular game that has dodge or die mechanics in it.

My understanding is that the parry window has an audio indication and I am partially tone deaf which is not usually an issue for me, but it is in this game and it makes the game unfun because of the giant disparity between parry and non parry.

In fact, I would easily argue that because of the importance of parries, the game functions more like a souls like than a turn based rpg because of the reliance on that mechanic. After all, souls likes have stats, equipment, visuals, bosses and hp bars too.....the difference is the brutal resetting nature of the combat.
Story mode exists.

Have you actually played it? Story mode still has monsters that one shot.
Sai Apr 24 @ 5:24pm 
Stuff only one shots you if you're fighting monsters above your grade. If you're doing that you better be good at parries.

I have died in maybe two fights because I realised quickly they were bosses to fight optionally later.

This game is trivially easy if you play it at the right level/pace and have something that remotely resembles a build of skills that synergise.
Originally posted by HotSipOfColdTea:
Originally posted by GuNNuP:
Story mode exists.

Have you actually played it? Story mode still has monsters that one shot.

Then dodge? I mean... lolololol.
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Date Posted: Apr 24 @ 4:58pm
Posts: 11