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DLSS -> set to Quality
Chromatic -> off
Movie-noise -> off
Shading -> High
Whats mostly seems to make it look like crap is Shading on Ultra and DLSS set to DLAA.
What were you seeing on shading setting? Im trying between epic and high but cant see much difference, im in the water level right now though its hard to compare
To me the 2 settings with the most effect are Shading and DLAA - if you cobine both the game looks awful - so the solution to me for now was Shader to High instead of Epic and DLSS to Quality.
Im not sure if its really a sharpening problem - what you are talking about mostly is used with DLSS - but DLSS quality looks better than DLAA etc. But yes in general games look like that if sharpening is too high.
We will see - still this should have been an obvious thing to fix before release.
These make the game look KRISPY.
The reason for PostProcessing set to LOW is because then it gets rid of DoF and makes the hair look 100x better and less meh.
Yeah it makes no sense - the same applies to head-bobbing etc. - nothing worse than DEVs adding that crappy nonsensical feature - especially when they add this vomit setting without a button to disable it ...
I agree with you - but not completely - i think DoF can be a nice feature when used for atmosphere - especially in cutscenes or sometimes to hide bad distance textures/details.