Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Well I don't know what to say, the game wasn't made for those people.
There's a mod on Nexus that you can adjust parry windows even more.
The parry system is what makes this fun for me.
You play chess? Pff, if you're not playing Punch Chess you need to get gud
The amount of people repeating either that you can turn off dodge QTEs in options or suggesting to listen to sound indicators to a person who has said they have partial sound impairment is really crazy.
Which I get that there are several content creators that have videos up saying you can remove the the real time elements in the settings is too high.
If only what these reviews and content reviewers said was true and clear about the actual ability to deal with parry mechanics.
It may as well not exist for me.
You absolutely can beat all fights. I despise QTEs, and I still beat the Chromatic Troubadour on my third attempt. The problem is, parrying and dodging makes every other option meaningless. If that gameplay is someone's cup of tea, I've no doubt it will be an awesome experience. If it is not, however, slogging through 30+ hours of what is basically DDR in turn based mode, will be extremely repetitive.
I quite liked the dodge/parry system in Rise of the Ronin, and most people hate it, particularly if they liked Nioh or Sekiro. But i found it perfectly fine for that type of game, as it is an ARPG and you can use several different stances and weapons and mix things up. But that was a different type of game, with vastly different type of gameplay. In the context of this game, it was just tedious for me.
You are really gonna hate it when Doom the Dark Ages comes out too
Well, there is already a mod out there, that improves the block time frame.
From gameplay footage this game reminds me of The Last Remnant (TLR) as I see a lot of similarity in the environment & combat. TLR has a timing combat system too but for crit only- and you can turn on auto so you would miss ~25% of the time (basically waste a turn doing tiny dmg). TLR was one of my top favorite game for that- I can just enjoy turnbased game and the vast rpg experience it offers.
I understand why the game was made with an action mechanic- because a lot of gamers would enjoy it over a pure turnbased system and it was proven right. I doubt this game would have the current sale record if it is turn based only. However for that exact reason there is a small community of people like me and OP along with others who can't enjoy the game.
So the question is will the dev consider addressing this issue for people like us (does it worth their time)? An auto parry/dodge system with success rate of 90%, 75% and 50% for each difficulty would be a welcome feature (and I would immediately get this game). People who like some actions can just ignore this option, why does it concern/bother you?
It's more on the fact that OP dislikes parries as a whole, they just want a turn based system where they can easily press x to win and spam ultimates or supers. This isn't a Trails game
If the parrying enemies were so easy you could do it every time, then that would make every enemy you face trivial, and then where would the challenge be in the game.