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Of course people will scoff at difficulty debates, because not every game should be designed to satisfy everyone. Their inspiration was to combine persona with dark souls, this is, as designed, A turn based game, where reactions are important.
Enemies hit you for nothing on Story Mode difficult, that would be the setting for those with disabilities.
All of these discussions revolve around parries, they are meant to be high risk, high reward. If you can't handle it, just dodge.
If none of those solutions satisfy your needs or ego, then the game isn't to your taste, time to move on.
It's also a safer way to learn the attack patterns of some enemies until you can become familiar enough with them that you can start using Parry.
I finished DS 1,2,3 and Elden Ring without parrying. You can play even as a type of range character as pyromancer, sorceress... there are BUILDS, you don't have to parry anything. What are you all on about here?
would it hurt you if they would add something to the game to make it easyer for those ppl?
Gameplay is awesome and i'm scared of the fact you can trivialized the game.
I didn't spend any points in attributes I only play with parry mechanichs and since you can memorize the pattern of the bosses you can destroy them easily. I had to spend points in aptitudes because after the second biome my damage was too weak.
i m playing in expert and just with one character, just after the second biome, parry if you manage pictos do 9999 damage after this second biome with one specific character. I guess others characters can do a lot of damage too, but the one I am playing right now is insane.
Of course you have to like the fact you have to memorize patterns, but if it's the case and you like to spend tiime to understand how the game works, the game becomes easy.
It totally depends how you want to invest time to understand the mechanics and retry mobs and bosses to understand their patterns.
I hate the combat mechanics of Final Fantasy 7 Remake or Final Fantasy 16 for example, so I had to quit those games after some time.
With Clair Obscur I personally don't feel like the parry system is bad and I have fun with trying bosses several times to get the timings right, which is strange for me bc I can't stand souls-like games^^
This game apes games such as Legend of Dragoon. Xenoblade Chronicles, Super Mario RPG/Paper Mario and Shadow Hearts. But those games did the QTE system better, more intuitively and with better UIs. I'm good with the QTE system as a thing, but this game doesn't do it particularly well, and it seems like only the masochistic Dark souls players are appreciating it as some revelation of game design.
Nobody is going to "trivialize" anything - it's a key mechanic, it can't be changed at this point. It just needs to be clearly shown how key this mechanic is. If I knew how much focus parry/dodge mechanics have in the game, I would never have bought it. I have no trouble whatsoever with timing, I usually can guess a pattern without even losing once, it's just it's so boring for me that I don't care to return to game. Right now it's idling in the background and I kind of try to force myself to switch it back.
You have three difficulties, I didn't tried the two others but I red the easiest one is easy so if you want to play the game without that parry mechanichs bothering you, just go for it. you don't have to play the game with maximum difficulty to enjoy it.
Also maybe it's not the same later in the game, but I feel like even if you mess up all the prompts, the regular enemies and bosses can be done the "regular" way, only the optional bosses require mastery of the parry system. If you invest in some defense they won't do that much damage and I think all character have some way to heal and the items are refreshed at the flags.