Clair Obscur: Expedition 33

Clair Obscur: Expedition 33

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Unreal garbage 5
Devs, stop using this engine, also using XESS, DLSS, FSR, etc instead of optimizing games. This shouldn't perform this way and also stop using motion blur, film grain and chromatic aberration, games don't need it, Specifically film grain that doesn't belong in games at all.
最近の変更はDopamineが行いました; 4月25日 2時33分
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Dopamine の投稿を引用:
SkySymphony の投稿を引用:
UE5 is the most advanced engine right now ! More developers should use it !


You are incredibly high, RE engine is much better then you have the king of the engines ID Engine (from the creators of Doom)
Lol. No.
spicy little monkey の投稿を引用:
CrunchyDaz の投稿を引用:
Why are you blaming UE5? Blame who started this crap, Nvidia.
Nvidia has nothing to do with it

> Nvidia

Why optimize games just use our software DLSS and it fixes everything.

Nah developers should optimize games so they can run decent at NATIVE resolutions not upscale crap.
Captain Murphy The Villian の投稿を引用:
spicy little monkey の投稿を引用:
Nvidia has nothing to do with it

> Nvidia

Why optimize games just use our software DLSS and it fixes everything.

Nah developers should optimize games so they can run decent at NATIVE resolutions not upscale crap.
DLSS quality often looks better than native res rendering.
最近の変更はspicy little monkeyが行いました; 4月24日 14時56分
spicy little monkey の投稿を引用:
Captain Murphy The Villian の投稿を引用:

> Nvidia

Why optimize games just use our software DLSS and it fixes everything.

Nah developers should optimize games so they can run decent at NATIVE resolutions not upscale crap.
DLSS quality often looks better than native res rendering.

Good joke
SEEEEEB の投稿を引用:
Motion blur, DOF and film grain all play a part into making something look photorealistic...as a camera would show the same thing. I love it for selected games, especially story driven where you can sit back and enjoy the world. Most if not all games usually let you turn these off, it literally takes 10 seconds

I usually turn these things off first in games, because it makes games look better for me, however in this game it only looks great (actually absolutely beautiful) with them for some reason, so I kept them on.
最近の変更はCarian traitorが行いました; 4月24日 14時59分
Captain Murphy The Villian の投稿を引用:
spicy little monkey の投稿を引用:
DLSS quality often looks better than native res rendering.

Good joke
My eyes don't lie. But it's okie.
Dopamine の投稿を引用:
SkySymphony の投稿を引用:
UE5 is the most advanced engine right now ! More developers should use it !


You are incredibly high, RE engine is much better then you have the king of the engines ID Engine (from the creators of Doom)
Wilds was refund worthy, it's less fun than rise, and looks worse when at the same framerate as worlds.
Dopamine の投稿を引用:
SkySymphony の投稿を引用:
UE5 is the most advanced engine right now ! More developers should use it !


You are incredibly high, RE engine is much better then you have the king of the engines ID Engine (from the creators of Doom)
I don't quite agree about RE Engine due to its limits. It's good for games with smaller confined areas, but anything more open will be a mess.

id Tech though, that's by far the greatest thing in the industry. Too bad they haven't licensed it out for a long time.
FunKenGruven の投稿を引用:
I agree 100% in a way. All of these new games coining out on UE5 all have the same feel and look. In the past studios have their own engines or they employ heavily customized hybrids of different engines which gives each it's own unique look & feel. The flip side to UE5 is it gives smaller devs a chance to create something with less investment & overhead, so you get a slew of games that all have the same look & feel no matter how different the actual game play or original design is intended. These games are like the process food "flavor of the week".
100% agree. They all look generic, and imo not even that good to begin with, even if you take just 1 game. It looks and feels "soulless" to me, muddy, uncanny. I'd rather have less realistic, but more stylized and unique graphics. And even if you do want max amount of details, you can still have pleasant stylization, like SW Battlefront 2015/2017 do (of course Frostbite is not free to use, but the point is that "photorealism" can be done differently).

It's such an irony that I supposedly should be on my knees from "oh my god how photorealistic", but it's the opposite, graphics like here turn me off. And I'm saying it not out of the hate, but the opposite: I can expect the game to have a great story, music, else and else, all that effort behind it and everything, but then it's just buried under such graphics. Indeed I can't remember so much look-alikes before UE-era, studios indeed had to create their own engines, with whatever success and hardship. Of course taking an existing engine is easier than to create your own, and it's great that it's an option, but even then with UE you can do differently, like Roboquest does with UE4. Do devs just don't care, or they're saving efforts, or they honestly enjoy such graphics, or they hope that "modern audience" does?

And this is all completely ommiting any optimization issues.
最近の変更はCtrekozが行いました; 4月25日 2時33分
agreed. just use Unreal 3, opengl, or Idtech 3.
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投稿日: 4月24日 14時05分
投稿数: 25