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翻訳の問題を報告
> Nvidia
Why optimize games just use our software DLSS and it fixes everything.
Nah developers should optimize games so they can run decent at NATIVE resolutions not upscale crap.
Good joke
I usually turn these things off first in games, because it makes games look better for me, however in this game it only looks great (actually absolutely beautiful) with them for some reason, so I kept them on.
id Tech though, that's by far the greatest thing in the industry. Too bad they haven't licensed it out for a long time.
It's such an irony that I supposedly should be on my knees from "oh my god how photorealistic", but it's the opposite, graphics like here turn me off. And I'm saying it not out of the hate, but the opposite: I can expect the game to have a great story, music, else and else, all that effort behind it and everything, but then it's just buried under such graphics. Indeed I can't remember so much look-alikes before UE-era, studios indeed had to create their own engines, with whatever success and hardship. Of course taking an existing engine is easier than to create your own, and it's great that it's an option, but even then with UE you can do differently, like Roboquest does with UE4. Do devs just don't care, or they're saving efforts, or they honestly enjoy such graphics, or they hope that "modern audience" does?
And this is all completely ommiting any optimization issues.