Clair Obscur: Expedition 33

Clair Obscur: Expedition 33

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High CPU temp during map loads
Hello,
I noticed my Ryujin III Xtreme AIO reports "critical CPU temp" on its display, around 80-82° during the game but only when I change map (you know when you take those portals between one place and another). It only happens during such loadings otherwise temps are around 60 for GPU and 50 for CPU normally.


Do you guys have the same issue?
Thanks

Ryzen 9800x3d
Astral 5090
32Gb ram
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Showing 46-60 of 84 comments
Originally posted by SHINRA-CORP:
Yes same my CPU temp raised by over 10 degrees during cut scenes
Shhh, don't say this or some genius will tell you that your AIO needs to be fixed
Originally posted by Kashra Fall:
Originally posted by Imago:
Protip: You can forever avoid this issue in all games by globally limiting FPS to your monitor's refresh rate in the nvidia control panel. I assume AMD has something similar.

Doesn't affect the shader CPU load. Your FPS is mainly your GPU, UE4/5 loves to do shader comps when you step into an area for the first time, but it does it in the instance you're at the end of a cutscene, or just coming off of a load from your SSD/NVME.2. In short, people need to stop looking at their HW info so much when playing those games. Sustained temps= bad, momentary=shader spike.
I agree with you, it's a momentary thing. Still only happens in this specific game for some reason
Originally posted by Cpt Moon Moon:
Originally posted by 4accenter:
What a problem? Your CPU is working. My 7800X3D ist at 80 while loading and this isn't a problem. It is normal.
It would be normal, if it would do in a majory of games today. But it doesnt, it doesnt even do it in minority of games, its literally just this one.
-.- okay, you're right. It will explode tomorrow....!

In many games my CPU don't reach 65°C and in some while loading shader it can be 80°C - 82°C. It can be 89 (my 7800X3D) before throttling. What should happen?
Originally posted by Kashra Fall:
Originally posted by Imago:
Protip: You can forever avoid this issue in all games by globally limiting FPS to your monitor's refresh rate in the nvidia control panel. I assume AMD has something similar.

Doesn't affect the shader CPU load. Your FPS is mainly your GPU, UE4/5 loves to do shader comps when you step into an area for the first time, but it does it in the instance you're at the end of a cutscene, or just coming off of a load from your SSD/NVME.2. In short, people need to stop looking at their HW info so much when playing those games. Sustained temps= bad, momentary=shader spike.
You're absolutely right that trends are more important than spikes. That said, I'm on very similar hardware as the OP right down to the AIO, and after 24 hours of playtime, I've never, and I mean NEVER had it go above 55c with this game. Yes, shader comps with most games will spike it, but that's expected. Where the OP is describing when it spikes, I've had an eye on it, and mine will hit 52c.
DM Apr 28 @ 10:22am 
Originally posted by Rj:
"or fix your cooling in the first place"

THERE.IS.NOTHING.WRONG.WITH.MY.AIO.

It's something about this specific game's loading screens while you take the portals.

Here's another example.
https://www.reddit.com/r/expedition33/comments/1k7kelb/cpu_flair_up_during_load_screen/


It's a brand new 400 euros AIO and the whole pc was assembled by pros in the best shop here in Italy, no issues with other games, no issues with anything at all.

I REALLY struggle to get how you cant understand a simple thing, Do You really believe every1's AIO have something that need to be fixed? Are you legitemely that naive?

It's clearly SOFTWARE side

I don't even care since it's just 82 for few seconds (4-5), i'm just surprised cause I've never seen more than 70, even during 3dmark or shaders. I just dislike the fact I don't know what and why the game triggers such temp.

Can you even monitor your CPU temp when you enter open world portal? Are you even in open world yet? Can you see the exact temp of you CPU during that loading process? How much is it? Let's hope it's not the highest you've ever achieved or i'll start telling you that "your cooling needs to be fixed"


Just because its an expensive AIO, doesn't necessarily mean its:

1) not faulty

2) not the right part for the job

3) not configured or installed incorrectly

4) not overpriced for the specs

5) not installed in a case thats just too small

6) isn't immune to the problem with all AIO's - they have limited working life due to the coolant either leaking or just eventually evaporating out of the tubes over a long period.

Now it could be oriented and installed correctly, is not faulty, could be worth the money and performing as it should, but a few things happen with cooling and heat saturation.

If your CPU runs hot enough for long enough it will heat soak the case, and the components including the AIO, and if the load is sustained enough you will reach new thermal highs. The thermal sensor might also be reading specific hotspots on the CPU die, which can read much higher temps than the rest of the CPU die.

The things to check are how sustained the high loads are, how fast the temps rise, and importantly, how fast the temps return to normal once the load spike drops off. If the temps drop off really fast every time then be happy that your AIO is doing it's job well and this is just an edge case.

I like to run AMD Ryzen Master in the small window when I want to check over my CPU temps coz I can see at a glance whats going on.

I just tested the game and my CPU temp (Ryzen 7 5700 X3D with stock profile) is about 52C on the overworld map. Portaling into la new zone raises the temp by 3C for a few seconds and then it drops straight back down again. I portalled in and out of the zone about 5x in a row to see if it would drive up the temps further, but it didnt.

My cooling is a full custom loop though, but only includes the CPU, with a 360mm radiator top exhaust, 240mm radiator floor intake and a distro plate mounted in the front, so I have a lot more fluid than you would see in an AIO.
Last edited by DM; Apr 28 @ 10:33am
Originally posted by DM:
Originally posted by Rj:
"or fix your cooling in the first place"

THERE.IS.NOTHING.WRONG.WITH.MY.AIO.

It's something about this specific game's loading screens while you take the portals.

Here's another example.
https://www.reddit.com/r/expedition33/comments/1k7kelb/cpu_flair_up_during_load_screen/


It's a brand new 400 euros AIO and the whole pc was assembled by pros in the best shop here in Italy, no issues with other games, no issues with anything at all.

I REALLY struggle to get how you cant understand a simple thing, Do You really believe every1's AIO have something that need to be fixed? Are you legitemely that naive?

It's clearly SOFTWARE side

I don't even care since it's just 82 for few seconds (4-5), i'm just surprised cause I've never seen more than 70, even during 3dmark or shaders. I just dislike the fact I don't know what and why the game triggers such temp.

Can you even monitor your CPU temp when you enter open world portal? Are you even in open world yet? Can you see the exact temp of you CPU during that loading process? How much is it? Let's hope it's not the highest you've ever achieved or i'll start telling you that "your cooling needs to be fixed"


Just because its an expensive AIO, doesn't necessarily mean its:

1) not faulty

2) not the right part for the job

3) not configured or installed incorrectly

4) not overpriced for the specs

5) not installed in a case thats just too small

6) isn't immune to the problem with all AIO's - they have limited working life due to the coolant either leaking or just eventually evaporating out of the tubes over a long period.

Now it could be oriented and installed correctly, is not faulty, could be worth the money and performing as it should, but a few things happen with cooling and heat saturation.

If your CPU runs hot enough for long enough it will heat soak the case, and the components including the AIO, and if the load is sustained enough you will reach new thermal highs. The thermal sensor might also be reading specific hotspots on the CPU die, which can read much higher temps than the rest of the CPU die.

The things to check are how sustained the high loads are, how fast the temps rise, and importantly, how fast the temps return to normal once the load spike drops off. If the temps drop off really fast every time then be happy that your AIO is doing it's job well and this is just an edge case.

I like to run AMD Ryzen Master in the small window when I want to check over my CPU temps coz I can see at a glance whats going on.

I just tested the game and my CPU temp (Ryzen 7 5700 X3D with stock profile) is about 52C on the overworld map. Portaling into la new zone raises the temp by 3C for a few seconds and then it drops straight back down again. I portalled in and out of the zone about 5x in a row to see if it would drive up the temps further, but it didnt.

My cooling is a full custom loop though, but only includes the CPU, with a 360mm radiator top exhaust, 240mm radiator floor intake and a distro plate mounted in the front, so I have a lot more fluid than you would see in an AIO.

Thanks for the reply,
Ye it goes up to 80+ for barely 2-3 secs when I take some portals (not all of them) before going back down to constant 50 more or less.
I simply dont get why this is the only game that does this thing.
Not a problem tho, just curious
Srksi Apr 28 @ 2:34pm 
CPU that cant handle max load is NOT properly cooled
Originally posted by Srksi:
CPU that cant handle max load is NOT properly cooled

runned the most demanding games and the toughest benchs in the world and never saw more than 68° xD, if that's not max load then i don't know what it would be
Same here man. I am running a 9800x3d with a Lian Li Gallad LCD cooler. Jumps to 90% usage on those loading screens
Entire thread of the TC complaining the game is too well optimised and using his hardware too well, making it run too hot for his cooling lol.
I am sure the devs will add some kernel sleep commands for you TC. Or at least take out those "overheatCPU()" commands they must be calling right? lol
Last edited by SinisterSlay; Apr 29 @ 6:05am
Originally posted by Kashra Fall:
Sustained temps= bad, momentary=shader spike.
The other thing to ask yourself when it spikes is whether it's even a legit reading. Temperature sensors are sat on a bus, and when the system is busy it's got better things to do than accurately poll it's sensors. If the temperature climbs up to a peak and climbs back down you're probably getting a legitimate reading. If it jumps on the other hand then either it's not getting a correct read off the sensor or you need to turn yourself in for breaking the laws of thermodynamics (same applies to the temperature read. Most AIO are looking at the coolant temp rather than the CPU, if it's reporting 80C then there's an issue with the pump or more likely the installation. Otherwise the question is whether it's coming from the actual sensors on the CPU, which are reading the CPU, or the package which is usually just the surface temperature of the socket. The two aren't the same thing and the expected temperatures would be different).

Kind of a moot point though; generally any game when loading should be chucking as much as possible at the CPU in order to get the game loaded as fast as possible, so if you're not seeing spikes on loading screens the dev needs a slap. I'm not sure why 82C would register as 'critical' on that CPU either given it's designed to operate in the 80 to 90C range. 95C is the point it'll start throttling, though that's largely to protect the rest of the system - processor itself will happily run to 110C (though I wouldn't want to try it with a liquid cooling solution attached).
RakataEpsilon (Banned) Apr 29 @ 6:45am 
Steam forums - the cesspool of bad takes - is not where should be going for hardware advice OP
Originally posted by Rj:
Hello,
I noticed my Ryujin III Xtreme AIO reports "critical CPU temp" on its display, around 80-82° during the game but only when I change map (you know when you take those portals between one place and another). It only happens during such loadings otherwise temps are around 60 for GPU and 50 for CPU normally.


Do you guys have the same issue?
Thanks

Ryzen 9800x3d
Astral 5090
32Gb ram
---
My main system is professionally made and about 9k with the exact same GPU but different CPU. CPU temp does spike a bit high during this process for me too. (about low 70s for me which is very high for my system compared to anything else I do with professional rendering, AI stuff.) If it's a momentary spike I wouldn't worry about it all. Anything even at 80-82 is not anything to worry about at all unless you have sustained thermal throttling, etc. I believe this game is great, and I wouldn't worry too much. (that temp is not a big deal to me as I believe the 9800 is at about 95 degrees max?)

When I played the game on my 7950x3d/Strix 4090 (main gaming computer), similar temps were found in terms of a spike but lower overall (spiking at times near high 70s). But the game overall for me doesn't get hot at all -- I'm pretty much staying under 50cpu/60gpu most of the time otherwise...the only other game I can recall approaching high 70s on the CPU on this system was loading Hogwarts shaders but otherwise that game ran great too and it only spiked for that process only.
Originally posted by ThreesomeComa91:
Same here man. I am running a 9800x3d with a Lian Li Gallad LCD cooler. Jumps to 90% usage on those loading screens
Only in this game right? The others are ok?
Just get prime and furmark and test the temps. Besides, 80-something for a while is nowhere near too hot. There's NOTHING in specific software that make your components run hotter than they can. It's either problem that happens in all 100% loads or just a spike that takes few more seconds to even out depending on your curves.
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