Clair Obscur: Expedition 33

Clair Obscur: Expedition 33

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Why is this better with a controller?
I don't really care. It just seems a strange thing to say, although that is a JRPG tradition. Seriously, though, you walk around. In fights you have to press either Q or E. Interacting is F. Nothing about that screams "controller" to me. The menus are fine with a mouse. What am I missing?

By the way, great game so far. I've crashed a couple of times, that's probably just this old computer.
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It is'nt in the slightest. There's input lag on controller on top of not supporting dualsense natively. As a result its impossible to consistently parry or dodge with a controller.

[Laughs in Dark Souls]

Pointless comparison anyway by him. The input lag of a wired xbox controller is about 4ms.

That's less than a frame in 60 FPS (which is 16.7 ms per frame).
Hell that's less than a frame in 120 FPS. (8,3 ms)

On normal difficulty the parry window of this game is 150ms. You are not going to notice the roughly 3ms difference between a high end keyboard or a wired controller just for simple parry timings.

Nothing in this game is mechanically so involved that you would notice such a miniscule difference. You can notice very small differences in some contexts, but that absolutely doesn't matter for the static and highly predictable parry mechanics of this game.

Not to mention he either doesn't understand what consistency means. or doesn't understand how these mechanics work.

Whether he has say 8 ms of input latency or 28ms. It doesn't matter for consistency.
You parry window will always be in a consistently the same spot whether there's a 8ms difference or there's a 28ms difference. Which is why you can have similar results on both because prediction and timing are much bigger factors for parry mechanics like these than raw reflexes.
En son Dank Sidious tarafından düzenlendi; 7 May @ 6:37
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