Clair Obscur: Expedition 33

Clair Obscur: Expedition 33

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M.Y.K 24 ABR a las 12:50
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Is there AI art in the game?
Última edición por M.Y.K; 24 ABR a las 12:52
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Mostrando 61-75 de 80 comentarios
Axelhander 26 ABR a las 10:17 
Publicado originalmente por Burdpal:
Publicado originalmente por Caduryn:
lol....

He's right though. AI art requires existing template to work on top of. That for which being other people's intellectual property. It's ungenuine, and it's theft.

You literally just described the brainstorming and research that goes into every creative project.
M.Y.K 26 ABR a las 10:17 
Publicado originalmente por Caduryn:
Publicado originalmente por M.Y.K:

yep no same try again
"belle epoque pictures"


But keep on going totally insane.

Can you give me a comparison of an image from the game and one of your belle epoque images and tell me it's the same, please?
M.Y.K 26 ABR a las 10:19 
Publicado originalmente por Caduryn:
https://www.thoughtco.com/the-belle-epoque-beautiful-age-1221300

we can read the text, visible faces, logical composition
DegraDeGravo 26 ABR a las 10:31 
I stepped into these journal pages too, and I'm pretty sure they are AI-generated.
That being said, I agree with using AI to generate textures for small elements like this, especially when they are just a minor part of the environment, particularly if the game studio is made up of only 30 people and working with a "small" budget.
AI is a good thing when it helps you focus on more important aspects and improves your overall workflow. It becomes a bad thing when someone thinks they can rely 100% on it.

In the prologue, there are some journals on the walls as well, but in that case, they contain detailed information about what's happening. You can also see a photo of Gustave, which helps introduce you to the protagonist and shows that he is a well-known public figure.
Publicado originalmente por Burdpal:
Publicado originalmente por Caduryn:
lol....

He's right though. AI art requires existing template to work on top of. That for which being other people's intellectual property. It's ungenuine, and it's theft.
It's not theft if it's made with models using licensed material. Adobe and other major companies selling art tools used by the industry started integrating AI into their products' workflows years ago and charge their customers a handsome amount of money for it.
Thinking they'd use models without a bullet proof licensing is silly. It's no different than lazy journos plastering barely topical Getty images made by long dead photographers into articles for years now.
AI NFT bros flooding the internet with lazy AI slop suck and so do millennials with Peter Pan syndrome preaching their LEGO Duplo tier politics about theft and muh ethics while they sit in their kidult gamer caves full of junk made by factory slaves from Asia.
Magic Lewis 26 ABR a las 10:53 
Publicado originalmente por DegraDeGravo:
I stepped into these journal pages too, and I'm pretty sure they are AI-generated.
That being said, I agree with using AI to generate textures for small elements like this, especially when they are just a minor part of the environment, particularly if the game studio is made up of only 30 people and working with a "small" budget.
AI is a good thing when it helps you focus on more important aspects and improves your overall workflow. It becomes a bad thing when someone thinks they can rely 100% on it.

In the prologue, there are some journals on the walls as well, but in that case, they contain detailed information about what's happening. You can also see a photo of Gustave, which helps introduce you to the protagonist and shows that he is a well-known public figure.

Just why would they include it at all then. So they use posters earlier to tell a story then punish those later for using the same logic in the game. Massive missed opportunity to continue story telling. Real shame to me.
AI does better newspapers..
It's just an art style from the dev, no AI.
Última edición por Psebistu.PλD ツ; 26 ABR a las 11:15
SoulSteppe 26 ABR a las 11:16 
Content looks like huge amount of human effort went into creating the content, and high quality too.
Dan 26 ABR a las 11:29 
They need to intentionally obfuscate text on background-element newspapers, otherwise someone would need to actually write pages and pages of in-fiction newspaper copy that almost nobody would ever read...

I understand the distaste for Gen AI - it's threatening my career in a major way, and I absolutely hate it, and refuse to use it myself...
...I'm all for demonising its use in the strongest possible way...
...but there really is no need to comb through literally every game that gets released on a witch-hunt for the stuff, crying foul over anything that even bears a passing resemblance.
Última edición por Dan; 26 ABR a las 11:30
Xash 26 ABR a las 12:00 
Publicado originalmente por evandro_uv:
Because AI training requires a massive amount of samples for it to produce remotely useable outputs. If they had the time and resources to make thousands or millions of concept arts it would be infinitely simpler to just make a few proper assets or pay a freelancer to make them.

I'm not going to give them the benefit of the doubt while ignoring basic common sense.

That's simply not true. YOu do not need a massive amount, i did it in the past (about a year and a half ago) and then you needed about 20 samples to get halfly decent results. Now, it's even possible with less.
And given the amount of scetches and drawings artists make every day, it's pretty easy to feed it.
Burdpal 26 ABR a las 17:24 
Publicado originalmente por Axelhander:
You literally just described the brainstorming and research that goes into every creative project.

Yep, and all that you listed usually credits the appropriate persons involved for the end result. Similar to case law built on precedent.

None of that is relevant to AI. There are no credits when people's work product is used without their consent.

Publicado originalmente por C H A I R M A N:
It's not theft if it's made with models using licensed material. Adobe and other major companies selling art tools used by the industry started integrating AI into their products' workflows years ago and charge their customers a handsome amount of money for it.
Thinking they'd use models without a bullet proof licensing is silly. It's no different than lazy journos plastering barely topical Getty images made by long dead photographers into articles for years now.

Spoken like a person who never made a single worthwhile thing in their life.

There's a good reason why the writing industry rose to arms because of AI. It's compromising actual work product and genuine human emotion.
evandro_uv 26 ABR a las 18:38 
It's honestly a bit depressing how some people here in the thread fail to recognize the obvious stable diffusion smeared lettering. There are posters with plain clear latin alphabet written in French, and contrastingly there's obvious text that is AI generated. It's not overtly downscaled text, it's not a fictional language. I'm not sure if people are here trying to copium, ragebait, or are just downright dense.

And the issue isn't with the text itself either, but rather what it implies. If they used generative AI on something like this they likely used for major things too like the art, models, textures, story. If you want to give the benefit of the doubt to the creators and believe that they only used AI for minor stuff then go for it. But I personally find the idea of tricking people into buying soulless content sloppily generated to be disgusting (at least put on a disclaimer).

In the end it's your money, you can do whatever you want with it. If your priority is just to consume entertainment nonstop you're free to do so. But if your priority also involves helping these small indie artists that are trying to breakthrough then supporting games that use AI is going to do the complete opposite on long term.
DaylightDemon 26 ABR a las 18:47 
stop being paranoid. not every strange or surreal art is automatically AI generated. sure, it could be AI generated, but it doesnt have to be to look that way.
Axelhander 26 ABR a las 21:15 
Publicado originalmente por Burdpal:
Yep, and all that you listed usually credits the appropriate persons involved for the end result. Similar to case law built on precedent.

Nope. Storytellers are not required to make a comprehensive list of every source of inspiration. Countless interviewers with them reveal new revelations all the time of where inspiration came from.

Publicado originalmente por Burdpal:
None of that is relevant to AI. There are no credits when people's work product is used without their consent.

This game's devs did not directly get consent from the developers of Shadow Hearts, Legend of Dragoon, or any of the Mario RPGs. Therefore, by your logic, it is "theft."
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