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You literally just described the brainstorming and research that goes into every creative project.
Can you give me a comparison of an image from the game and one of your belle epoque images and tell me it's the same, please?
we can read the text, visible faces, logical composition
That being said, I agree with using AI to generate textures for small elements like this, especially when they are just a minor part of the environment, particularly if the game studio is made up of only 30 people and working with a "small" budget.
AI is a good thing when it helps you focus on more important aspects and improves your overall workflow. It becomes a bad thing when someone thinks they can rely 100% on it.
In the prologue, there are some journals on the walls as well, but in that case, they contain detailed information about what's happening. You can also see a photo of Gustave, which helps introduce you to the protagonist and shows that he is a well-known public figure.
Thinking they'd use models without a bullet proof licensing is silly. It's no different than lazy journos plastering barely topical Getty images made by long dead photographers into articles for years now.
AI NFT bros flooding the internet with lazy AI slop suck and so do millennials with Peter Pan syndrome preaching their LEGO Duplo tier politics about theft and muh ethics while they sit in their kidult gamer caves full of junk made by factory slaves from Asia.
Just why would they include it at all then. So they use posters earlier to tell a story then punish those later for using the same logic in the game. Massive missed opportunity to continue story telling. Real shame to me.
It's just an art style from the dev, no AI.
I understand the distaste for Gen AI - it's threatening my career in a major way, and I absolutely hate it, and refuse to use it myself...
...I'm all for demonising its use in the strongest possible way...
...but there really is no need to comb through literally every game that gets released on a witch-hunt for the stuff, crying foul over anything that even bears a passing resemblance.
That's simply not true. YOu do not need a massive amount, i did it in the past (about a year and a half ago) and then you needed about 20 samples to get halfly decent results. Now, it's even possible with less.
And given the amount of scetches and drawings artists make every day, it's pretty easy to feed it.
Yep, and all that you listed usually credits the appropriate persons involved for the end result. Similar to case law built on precedent.
None of that is relevant to AI. There are no credits when people's work product is used without their consent.
Spoken like a person who never made a single worthwhile thing in their life.
There's a good reason why the writing industry rose to arms because of AI. It's compromising actual work product and genuine human emotion.
And the issue isn't with the text itself either, but rather what it implies. If they used generative AI on something like this they likely used for major things too like the art, models, textures, story. If you want to give the benefit of the doubt to the creators and believe that they only used AI for minor stuff then go for it. But I personally find the idea of tricking people into buying soulless content sloppily generated to be disgusting (at least put on a disclaimer).
In the end it's your money, you can do whatever you want with it. If your priority is just to consume entertainment nonstop you're free to do so. But if your priority also involves helping these small indie artists that are trying to breakthrough then supporting games that use AI is going to do the complete opposite on long term.
Nope. Storytellers are not required to make a comprehensive list of every source of inspiration. Countless interviewers with them reveal new revelations all the time of where inspiration came from.
This game's devs did not directly get consent from the developers of Shadow Hearts, Legend of Dragoon, or any of the Mario RPGs. Therefore, by your logic, it is "theft."