Clair Obscur: Expedition 33

Clair Obscur: Expedition 33

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Kintaro Apr 24 @ 12:31pm
PS Button Prompts Needed (Configurable)
instead of programming some kind of detection system for the controller type. just give people the option to swap from XBOX to PS4 to PS5 button prompts and everyone's problems is solved.

for the record. i did not purchase nor did i play - because of this missing basic feature.
if you never played with a XBOX controllers -> you simply cannot unsee the X with a Cross and muscle memory is set already.
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Showing 1-15 of 16 comments
Veilrender Apr 24 @ 12:33pm 
I was surprised not to find it at the options. Other games I played had it.
Alucard Apr 24 @ 12:50pm 
yeah, I have already see that in others game. Giving the choice of the icons will be really appreciated... my dualshock is recognized as xbox controller with or without steam input...
Kintaro Apr 24 @ 12:53pm 
Originally posted by Alucard:
yeah, I have already see that in others game. Giving the choice of the icons will be really appreciated... my dualshock is recognized as xbox controller with or without steam input...

yeah . there is some misconception that steam fixes that somehow for you. other games had the same issue before.

best practice example is FF16 . settings . controller . swap the input.
I use a ps5 controller and the prompts are playstation's. No issue for me.
Definitely a user error since all you have to do is not have steam input enabled on games that have built in controller support. It just works!
Moving to the DualSense Edge a couple of years ago, I still press square for X. :steamhappy:

Steam says this game supports DS. That means either turning Steam Input on or off. (Most of the time, it's turning Steam Input off, but I have two games where full DS feature support requires Steam Input to be on. Seems counterintuitive given what Steam Input does, but there it is. I don't question what works when it works.)
stbehre Apr 24 @ 1:45pm 
Originally posted by NijimaXL:
:steamthumbsup:
https://steamcommunity.com/sharedfiles/filedetails/?id=3469816376
That worked. Thanks a lot! It seems the game does not recognize PS4 controllers which makes sense as it does not release on the PS4 but is it so difficult to support well?
I'm really annoyed by the lack of PS4 support. If I accidentally touch the swipe pad I lose visual of the xbox inputs and it reverts back to kb/m.
I'd really just like to see permanent ps inputs. Why can they make it compatible for dual sense but not shock?
Originally posted by NijimaXL:
:steamthumbsup:
https://steamcommunity.com/sharedfiles/filedetails/?id=3469816376

This worked perfectly for me. You are an absolute hero of our time.
Thank you.
NijimaXL Apr 24 @ 2:06pm 
Originally posted by stbehre:
Originally posted by NijimaXL:
:steamthumbsup:
https://steamcommunity.com/sharedfiles/filedetails/?id=3469816376
That worked. Thanks a lot! It seems the game does not recognize PS4 controllers which makes sense as it does not release on the PS4 but is it so difficult to support well?

They are just lazy or ran out of time. It can be easily done in Unreal Engine 5 settings before compiling. They don't even need to support specific controllers. It just need to have an option to change the icons.
Last edited by NijimaXL; Apr 24 @ 2:18pm
Kusanagi Apr 24 @ 2:39pm 
Damn... i do use a ps4 controller, so i guess i have to wait for a mod :'(
Kintaro Apr 24 @ 3:05pm 
Originally posted by Kusanagi:
Damn... i do use a ps4 controller, so i guess i have to wait for a mod :'(
if this swaps to PS inputs then this works for you too!
Originally posted by Kusanagi:
Damn... i do use a ps4 controller, so i guess i have to wait for a mod :'(
Use the method in NijimaXL's post. I am also on PS4 controller and it's been working perfectly for me so far.
I copy/pasted the GameUserSettings to create the .ini file.
Then I changed the title of the file from game.ini to 'game'
Now I have playstation input commands.
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Date Posted: Apr 24 @ 12:31pm
Posts: 16