Clair Obscur: Expedition 33

Clair Obscur: Expedition 33

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Everything is low poly
On starting a new game I noticed the flowers were very low poly even though all my settings are on "Epic", I went and checked a video on Youtube to see what it was supposed to look like and noticed the models of everything looked a lot better in the video.
I've tried changing some settings but can't get the models to look any better, any help would be appreciated.
Here's what my game looks like [i.imgur.com]:
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Showing 16-30 of 33 comments
.... Apr 24 @ 4:06pm 
Originally posted by No...uhhh™:
DLSS quality / Post Processing LOW / MotionBlur OFF / FilmGrain OFF || This makes the game a lot clearer and less blurry. (Hair looks a lot better too)

You missed one of the most important settings.
DDM Apr 24 @ 4:21pm 
Originally posted by Antonia:
Originally posted by DDM:
Exact same issue here on my end. The first cutscene also starts with the sound OK, but with a full red blood screen that suddenly changes into this place with the flowers, and I don't know if it's related in some way. Drivers updated and my PC is easily capable enough to play it as well. Have no idea what to do.
Yeah, mine also starts with the red screen for the first 15-ish seconds of it, missing that first part of the cutscene
It's really strange. I feel it's like my game doesn't recognize the graphics options available on the menu, and no matter what I select, it keeps the meshes on low.
Originally posted by ....:
Originally posted by No...uhhh™:
DLSS quality / Post Processing LOW / MotionBlur OFF / FilmGrain OFF || This makes the game a lot clearer and less blurry. (Hair looks a lot better too)

You missed one of the most important settings.

Chromatic whatever its called? Set that to off too.
Antonia Apr 24 @ 4:34pm 
Yeah, this isn't bad lighting or resolution or anything like that, as you can see in the screenshot it's literally the models themselves being very low poly.
AzzUK Apr 24 @ 5:22pm 
Don't suppose you've tried verifying the game files. Slim chance that might fix something.
Antonia Apr 24 @ 5:29pm 
Originally posted by AzzUK:
Don't suppose you've tried verifying the game files. Slim chance that might fix something.
I tried both verifying the files and completely uninstalling and reinstalling it, neither of which helped unfortunately.
Antonia Apr 25 @ 7:03am 
Originally posted by Antonia:
Originally posted by DDM:
Exact same issue here on my end. The first cutscene also starts with the sound OK, but with a full red blood screen that suddenly changes into this place with the flowers, and I don't know if it's related in some way. Drivers updated and my PC is easily capable enough to play it as well. Have no idea what to do.
Yeah, mine also starts with the red screen for the first 15-ish seconds of it, missing that first part of the cutscene
Here's an image of the red screen that happens on starting a new game btw [i.imgur.com]
Sharkon Apr 25 @ 7:06am 
it looks a tad washed out on my end (rtx 5080 / 7800x3D cpu, settings maxed out and DLAA active) but that's UE5 for me anyways.
Last edited by Sharkon; Apr 25 @ 7:06am
Pyngguo Apr 26 @ 12:01am 
Hello everyone. This is litteraly my first time posting and I'm not english so I hope I do everything well.

I wanted to share the solution I found to correct everything you mentionned : I had the red screen at the beggining of the game (so I missed the first part of the cinematic), very low poly flowers (litteraly like cubes exactly the same as the screenshot shared, it's not an issue of game settings), and even missing textures for the roofs and the white/red tree just didn't have any leaves. I was hoping to find a solution here when I had the issue so I just wanted to help you haha.

I'm no pro at those technical things but here is the steps I followed:

- First I thought it was an issue of incompatibility between some of my settings outside of the game (like PC settings) and thus I started to find topics on other games about DirectX12. I tried to force to open the steam game with the commands "-dx12" and -d3d12" that I found by googling and suprisingly the game wouldn't open, with a pop up telling that Directx12 was not supported. I assumed my game was thus working with DirectX11 without me knowing.

- So I looked up some tutorials about this and found that I could check if DirectX12 was supported on my computer by going in "dxdiag" on my computer and it was supported so I was a bit confused. I updated my NVidia pilots (So you know I've got a NVIDIA GeForce RTX 3070, I don't know if it's important) just in case it would fix it but it wasn't enough.

- At this point, I tried open the game by forcing dx11 to be sure and I had the exact same polygon issue, so I concluded that this was indeed an issue with the game not lauching with the proper DirectX version.

- Finally, I dind't find any answers for Clair Obscur but people had this DirectX12 issue with the Oblivion Remaster release and I found this tutorial :

https://steamcommunity.com/app/2623190/discussions/0/604154270792573703/

I followed the exact steps, except that I obviously adapted the path to copy the dll files. After trying to find something similar to the tutorial I tried to put them here : steamapps > common > Expedition 33 > Sandfall > Binaries > Win64

- Then I tried to open the game by forcing "-dx12" but it didn't work. In a last hope I tried by writing "-d3d12" instead and... it worked ! I finally had flowers that were not cubics, I could see the roofs, no floating leaves on the ground.

I'm not sure if it will work for you but I'm pretty sure you have an issue like me with DirectX12 not working, so if the game runs with DirectX11 it seems that some textures are not supported.


Hope this helps
Originally posted by Pyngguo:
Hello everyone. This is litteraly my first time posting and I'm not english so I hope I do everything well.

I wanted to share the solution I found to correct everything you mentionned : I had the red screen at the beggining of the game (so I missed the first part of the cinematic), very low poly flowers (litteraly like cubes exactly the same as the screenshot shared, it's not an issue of game settings), and even missing textures for the roofs and the white/red tree just didn't have any leaves. I was hoping to find a solution here when I had the issue so I just wanted to help you haha.

I'm no pro at those technical things but here is the steps I followed:

- First I thought it was an issue of incompatibility between some of my settings outside of the game (like PC settings) and thus I started to find topics on other games about DirectX12. I tried to force to open the steam game with the commands "-dx12" and -d3d12" that I found by googling and suprisingly the game wouldn't open, with a pop up telling that Directx12 was not supported. I assumed my game was thus working with DirectX11 without me knowing.

- So I looked up some tutorials about this and found that I could check if DirectX12 was supported on my computer by going in "dxdiag" on my computer and it was supported so I was a bit confused. I updated my NVidia pilots (So you know I've got a NVIDIA GeForce RTX 3070, I don't know if it's important) just in case it would fix it but it wasn't enough.

- At this point, I tried open the game by forcing dx11 to be sure and I had the exact same polygon issue, so I concluded that this was indeed an issue with the game not lauching with the proper DirectX version.

- Finally, I dind't find any answers for Clair Obscur but people had this DirectX12 issue with the Oblivion Remaster release and I found this tutorial :

https://steamcommunity.com/app/2623190/discussions/0/604154270792573703/

I followed the exact steps, except that I obviously adapted the path to copy the dll files. After trying to find something similar to the tutorial I tried to put them here : steamapps > common > Expedition 33 > Sandfall > Binaries > Win64

- Then I tried to open the game by forcing "-dx12" but it didn't work. In a last hope I tried by writing "-d3d12" instead and... it worked ! I finally had flowers that were not cubics, I could see the roofs, no floating leaves on the ground.

I'm not sure if it will work for you but I'm pretty sure you have an issue like me with DirectX12 not working, so if the game runs with DirectX11 it seems that some textures are not supported.


Hope this helps

Helped me with oblivion remastered with error that my videocard (3060) didnt support directx12, also helped here with that low poly textures, thanks you!
Last edited by Invisible Pearto; Apr 26 @ 4:36am
DDM Apr 26 @ 8:17am 
Originally posted by Pyngguo:
Hello everyone. This is litteraly my first time posting and I'm not english so I hope I do everything well.

I wanted to share the solution I found to correct everything you mentionned : I had the red screen at the beggining of the game (so I missed the first part of the cinematic), very low poly flowers (litteraly like cubes exactly the same as the screenshot shared, it's not an issue of game settings), and even missing textures for the roofs and the white/red tree just didn't have any leaves. I was hoping to find a solution here when I had the issue so I just wanted to help you haha.

I'm no pro at those technical things but here is the steps I followed:

- First I thought it was an issue of incompatibility between some of my settings outside of the game (like PC settings) and thus I started to find topics on other games about DirectX12. I tried to force to open the steam game with the commands "-dx12" and -d3d12" that I found by googling and suprisingly the game wouldn't open, with a pop up telling that Directx12 was not supported. I assumed my game was thus working with DirectX11 without me knowing.

- So I looked up some tutorials about this and found that I could check if DirectX12 was supported on my computer by going in "dxdiag" on my computer and it was supported so I was a bit confused. I updated my NVidia pilots (So you know I've got a NVIDIA GeForce RTX 3070, I don't know if it's important) just in case it would fix it but it wasn't enough.

- At this point, I tried open the game by forcing dx11 to be sure and I had the exact same polygon issue, so I concluded that this was indeed an issue with the game not lauching with the proper DirectX version.

- Finally, I dind't find any answers for Clair Obscur but people had this DirectX12 issue with the Oblivion Remaster release and I found this tutorial :

https://steamcommunity.com/app/2623190/discussions/0/604154270792573703/

I followed the exact steps, except that I obviously adapted the path to copy the dll files. After trying to find something similar to the tutorial I tried to put them here : steamapps > common > Expedition 33 > Sandfall > Binaries > Win64

- Then I tried to open the game by forcing "-dx12" but it didn't work. In a last hope I tried by writing "-d3d12" instead and... it worked ! I finally had flowers that were not cubics, I could see the roofs, no floating leaves on the ground.

I'm not sure if it will work for you but I'm pretty sure you have an issue like me with DirectX12 not working, so if the game runs with DirectX11 it seems that some textures are not supported.


Hope this helps

Yeah, the DirectX12 was my problem in the end, but it was rather my Windows that was on a quite old version that didn't had support for it, only DirectX11. The problem was that my Windows was an Enterprise edition, and because of this, it wasn't allowing me to update anymore, saying I was Up to date when, in fact, it was stuck on a 2018 version. Managed to change it for a Windows Pro and it's now correctly updated. The game now runs smoothly.

Took me ages to find the reason, and I already had similar problems of "DirectX12 isn't supported on your computer" while playing other recent games, but never found out the reason. All of them now fully work after this.
Leafeye Apr 26 @ 1:42pm 
Originally posted by Pyngguo:
Hello everyone. This is litteraly my first time posting and I'm not english so I hope I do everything well.

I wanted to share the solution I found to correct everything you mentionned : I had the red screen at the beggining of the game (so I missed the first part of the cinematic), very low poly flowers (litteraly like cubes exactly the same as the screenshot shared, it's not an issue of game settings), and even missing textures for the roofs and the white/red tree just didn't have any leaves. I was hoping to find a solution here when I had the issue so I just wanted to help you haha.

I'm no pro at those technical things but here is the steps I followed:

- First I thought it was an issue of incompatibility between some of my settings outside of the game (like PC settings) and thus I started to find topics on other games about DirectX12. I tried to force to open the steam game with the commands "-dx12" and -d3d12" that I found by googling and suprisingly the game wouldn't open, with a pop up telling that Directx12 was not supported. I assumed my game was thus working with DirectX11 without me knowing.

- So I looked up some tutorials about this and found that I could check if DirectX12 was supported on my computer by going in "dxdiag" on my computer and it was supported so I was a bit confused. I updated my NVidia pilots (So you know I've got a NVIDIA GeForce RTX 3070, I don't know if it's important) just in case it would fix it but it wasn't enough.

- At this point, I tried open the game by forcing dx11 to be sure and I had the exact same polygon issue, so I concluded that this was indeed an issue with the game not lauching with the proper DirectX version.

- Finally, I dind't find any answers for Clair Obscur but people had this DirectX12 issue with the Oblivion Remaster release and I found this tutorial :

https://steamcommunity.com/app/2623190/discussions/0/604154270792573703/

I followed the exact steps, except that I obviously adapted the path to copy the dll files. After trying to find something similar to the tutorial I tried to put them here : steamapps > common > Expedition 33 > Sandfall > Binaries > Win64

- Then I tried to open the game by forcing "-dx12" but it didn't work. In a last hope I tried by writing "-d3d12" instead and... it worked ! I finally had flowers that were not cubics, I could see the roofs, no floating leaves on the ground.

I'm not sure if it will work for you but I'm pretty sure you have an issue like me with DirectX12 not working, so if the game runs with DirectX11 it seems that some textures are not supported.


Hope this helps
THIS FIXED MY PROBLEMS. GAME RUNS PERFECT NOW. I LOVE YOU.
Whoa, those flowers look like origami lol
Originally posted by Pyngguo:
Hello everyone. This is litteraly my first time posting and I'm not english so I hope I do everything well.

I wanted to share the solution I found to correct everything you mentionned : I had the red screen at the beggining of the game (so I missed the first part of the cinematic), very low poly flowers (litteraly like cubes exactly the same as the screenshot shared, it's not an issue of game settings), and even missing textures for the roofs and the white/red tree just didn't have any leaves. I was hoping to find a solution here when I had the issue so I just wanted to help you haha.

I'm no pro at those technical things but here is the steps I followed:

- First I thought it was an issue of incompatibility between some of my settings outside of the game (like PC settings) and thus I started to find topics on other games about DirectX12. I tried to force to open the steam game with the commands "-dx12" and -d3d12" that I found by googling and suprisingly the game wouldn't open, with a pop up telling that Directx12 was not supported. I assumed my game was thus working with DirectX11 without me knowing.

- So I looked up some tutorials about this and found that I could check if DirectX12 was supported on my computer by going in "dxdiag" on my computer and it was supported so I was a bit confused. I updated my NVidia pilots (So you know I've got a NVIDIA GeForce RTX 3070, I don't know if it's important) just in case it would fix it but it wasn't enough.

- At this point, I tried open the game by forcing dx11 to be sure and I had the exact same polygon issue, so I concluded that this was indeed an issue with the game not lauching with the proper DirectX version.

- Finally, I dind't find any answers for Clair Obscur but people had this DirectX12 issue with the Oblivion Remaster release and I found this tutorial :

https://steamcommunity.com/app/2623190/discussions/0/604154270792573703/

I followed the exact steps, except that I obviously adapted the path to copy the dll files. After trying to find something similar to the tutorial I tried to put them here : steamapps > common > Expedition 33 > Sandfall > Binaries > Win64

- Then I tried to open the game by forcing "-dx12" but it didn't work. In a last hope I tried by writing "-d3d12" instead and... it worked ! I finally had flowers that were not cubics, I could see the roofs, no floating leaves on the ground.

I'm not sure if it will work for you but I'm pretty sure you have an issue like me with DirectX12 not working, so if the game runs with DirectX11 it seems that some textures are not supported.


Hope this helps
Thanks a lot ! For me it worked with -dx12 but not -d3d12 at the end, but still thanks a lot !
Axorin May 2 @ 10:08am 
I tried it also too, working good, bud i lost DLSS in Setting got only XeSS and TSR.
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