Clair Obscur: Expedition 33

Clair Obscur: Expedition 33

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Why not just make real time combat
All these extra actions you can do like parrying and dodging during attacks just makes combat feel like an accessibility feature smh
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Showing 1-15 of 18 comments
I think it's better turn-based so you can control members of your party individually.
Razzle Apr 24 @ 11:01am 
Originally posted by Marzoval:
All these extra actions you can do like parrying and dodging during attacks just makes combat feel like an accessibility feature smh
"oh no I have to press a button at an appropriate time to block"
alt Apr 24 @ 11:03am 
I find it unique and quite refreshing. RT combat is cool, but there’s something nostalgic about turn based. With a little twist on it too, I am really enjoying the game thus far
GuNNuP Apr 24 @ 11:03am 
if they went full action, I'd be worried that it'd be another unfinished unbalanced souls-like.
Dumar Apr 24 @ 11:05am 
Originally posted by Marzoval:
All these extra actions you can do like parrying and dodging during attacks just makes combat feel like an accessibility feature smh

This is no different than Mario/Luigi Series RPGs, Sea of Stars and plenty of other games.

You don't HAVE TO Parry/dodge or enhance your abilities with well-timed attacks.

Its OPTIONAL to actively participate in quick-time events, not REQUIRED.

Being honest, your take is stupid.
JCKLNTRN Apr 24 @ 11:09am 
I prefer turn-based combat in RPGs, including hybrid systems like in this game.

Going full action RPG would completely change the feel of the game, and a lot of the charm and personality would be lost.
Originally posted by Dumar:
You don't HAVE TO Parry/dodge or enhance your abilities with well-timed attacks.

This is bullcrap. You absolutely have to utilize dodge / parry. You simply do no output enough damage, and you're not strong enough to tank hits. During my fights I had to have Lune heal nonstop because I just cannot get the parry timing right, and that makes the fights take FOREVER.
Dumar Apr 24 @ 2:45pm 
Originally posted by maniacal<1>:
Originally posted by Dumar:
You don't HAVE TO Parry/dodge or enhance your abilities with well-timed attacks.

This is bullcrap. You absolutely have to utilize dodge / parry. You simply do no output enough damage, and you're not strong enough to tank hits. During my fights I had to have Lune heal nonstop because I just cannot get the parry timing right, and that makes the fights take FOREVER.

You can put the game on EASY and breeze by...

Give me a break.

Folks crying about things can change is ridiculous.
I know right. Why would a game heavily inspired by old Final Fantasy be turn based?
Lambi Apr 24 @ 4:57pm 
Originally posted by Marzoval:
All these extra actions you can do like parrying and dodging during attacks just makes combat feel like an accessibility feature smh
Real time combat wouldn't even work for this game since you have multiple party members that you need to control individually. That's one of the benefit of having it turn-based.
Spamming attack button in real time combat is boring
Originally posted by Dumar:
You don't HAVE TO Parry/dodge or enhance your abilities with well-timed attacks.

Its OPTIONAL to actively participate in quick-time events, not REQUIRED.

Being honest, your take is stupid.
Until you meet monsters which oneshot you. Dude, play the game before typing stupid things.
Dumar Apr 24 @ 5:42pm 
Originally posted by M19*Haunter:
Originally posted by Dumar:
You don't HAVE TO Parry/dodge or enhance your abilities with well-timed attacks.

Its OPTIONAL to actively participate in quick-time events, not REQUIRED.

Being honest, your take is stupid.
Until you meet monsters which oneshot you. Dude, play the game before typing stupid things.

Im on playing on PC gamepass.

"Dude" let's jump to stupid conclusions
Ferrsai Apr 24 @ 5:57pm 
Originally posted by alt:
I find it unique and quite refreshing. RT combat is cool, but there’s something nostalgic about turn based. With a little twist on it too, I am really enjoying the game thus far

What's refreshing is seeing a turn-based game in this style. The QTE stuff, that's just a bad implementation of a questionable cross-genre combination. It could be good, but the implementation is lacking. You get barely anything from the action side, and the one draw to the turn-based side is made completely irrelevant due to the inclusion of the action element. It's weird in its current state.
This is hands down the best mix of TB and RT combat.
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Date Posted: Apr 24 @ 10:59am
Posts: 18