Clair Obscur: Expedition 33

Clair Obscur: Expedition 33

データを表示:
Please I need some help.
There is one Boss fight that drives me crazy. I am quite good leveled but he has a jump attack and I tried every possible timeframe to jump and still I ALWAYS get damage. Is this normal, a bug, a feature, am I a noob (yes of course), but it seems it never works. I play with a keyboard so maybe there is something wrong in general. Do you have simillar experience?
< >
1-14 / 14 のコメントを表示
Which boss, the one in the mansion that upgrades your stuff?
You may laugh but it is Goblu that defeats me all the time with his constant jumps that I have 0% chance to evade when jumping
Dont know who Goblu is, guess I didnt reach him yet. Try keyboard if you're on a controller, some say it has no input delay and that controller does.
Don't jump with him. Go parry °w°
Despite the fact that he's jumping you're supposed to dodge. Hope that helps.
if u talk about jar white boss after quest he jump a lot, hes super ez killed him with first try ,never hit me all dodge ez
最近の変更はImposが行いました; 4月24日 10時35分
Zireael の投稿を引用:
Despite the fact that he's jumping you're supposed to dodge. Hope that helps.
OK seems like I got that wrong, if this helps I'll can relax again
If this works this is kind of dumb. They literally teach the mechanic of avoiding ground smashing attacks by jumping a little bit earlier. I was also convinced I needed to jump at the right time to avoid it.
scarrow の投稿を引用:
If this works this is kind of dumb. They literally teach the mechanic of avoiding ground smashing attacks by jumping a little bit earlier. I was also convinced I needed to jump at the right time to avoid it.
Same here, and guess what Doge worked and not jumping....
There seems to be a certain glyph that flashes on the screen when they want you to jump. If you don't see that, then jump probably won't work with it.
♥♥♥♥♥♥♥♥♥, this jumping ground slam isn't considered a slam attack? lol

I've been reloading and reloading trying to get this window down. I have no idea why they use a glyph for one attack instead just keeping things consistent. Weird design choice!
scarrow の投稿を引用:
If this works this is kind of dumb. They literally teach the mechanic of avoiding ground smashing attacks by jumping a little bit earlier. I was also convinced I needed to jump at the right time to avoid it.
The game literally tells you when you need to jump... it has an icon and everything. Unless you see the icon guess what? You DON'T JUMP
Deus の投稿を引用:
scarrow の投稿を引用:
If this works this is kind of dumb. They literally teach the mechanic of avoiding ground smashing attacks by jumping a little bit earlier. I was also convinced I needed to jump at the right time to avoid it.
The game literally tells you when you need to jump... it has an icon and everything. Unless you see the icon guess what? You DON'T JUMP

Maybe they should have just used icons all the time since they seem to want use them for everything but parry or dodge. Kind of a baffling decision IMO. Like we have to tell you when to jump but we won't tell you for just these two things. I am still wondering what their decision making was considering the game is constantly popping up icons as it is.
Zireael の投稿を引用:
Despite the fact that he's jumping you're supposed to dodge. Hope that helps.
this makes no ♥♥♥♥♥♥♥ sense
< >
1-14 / 14 のコメントを表示
ページ毎: 1530 50

投稿日: 4月24日 9時51分
投稿数: 14