Clair Obscur: Expedition 33

Clair Obscur: Expedition 33

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Great game, with a few useful features missing
First of all, let me say that I think the game is awesome.
With that said, I think there are a few things where the game would greatly benefit from the addition of a few extra features:
1. Difficulty sliders: having a single difficulty slider that governs both damage received and dodge/parry timings is not ideal... From my testing easy seems to trivialize the game by cutting the damage way too much (iirc something like -60%), while the easier dodges/parries would be great for a chill playthrough with damage set to normal/hard
2. QTEs: if set to automatic, there isn't really a point in showing the prompts; I disabled them because I wanted to see what was going on on the screen, but if the prompts are still in the way it doesn't make that much sense.
3. Loadouts: considering how many pictos and items that increase lumina points I found in 3-4 hours, it looks looks like at some point things might end up getting a bit out of hand with swapping luminas; loadouts would definitely go a long way to alleviate the issue.
4. Controller remapping: I mean, come on, why are we still talking about this in 2025?

If any of the devs happen to read: AMAZING GAME SO FAR, but hopefully you'll consider some of these additions in future patches.
Last edited by Ivanoh; Apr 25 @ 11:13am
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Froh Apr 24 @ 10:48am 
I agree with the 3 pts. Let's hope devs read the forum.
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Date Posted: Apr 24 @ 9:37am
Posts: 1