Clair Obscur: Expedition 33

Clair Obscur: Expedition 33

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If you are a fan of turn based RPG you owe it to yourself to try this at some point
been playing on game pass and its kinda shocking how these devs came out of nowhere and put out an rpg that could go toe to toe with just about any modern big budget role playing game.
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Showing 1-15 of 27 comments
GuNNuP Apr 24 @ 9:28am 
agreed though, i believe it's shorter than some of the games in the genre.
i prefer this over metaphore fantasio and other re-adaptation of the same formula we've been served since at least 2 generations

i thought this game would be a big flop because the hype was too much and at some point some weird bad-hype started to happen near the release

turns out the game is a massive joy to play and discover with a great battle system and gear system, and the game is actually hard enough for you to justify to use your brain on top of your toe

there is a lot of rant and other useless thread going on, with people complaining about every small nitpick or stuff they're not fit to enjoy

but if the whole game deliver like the first 4 hours, we're in for a massive ride and a new masterpiece

masterpiece often comes out of nowhere kinda, crosscode omori astlibra tunic ....

i'm excited because it really seems to be the first next gen rpg we can finally play after so many years of drought, it's not like ♥♥♥♥♥♥ oblivion could ever come close at this point.
Lunaire Apr 24 @ 9:31am 
Originally posted by GuNNuP:
agreed though, i believe it's shorter than some of the games in the genre.
A game that doesn't overstay its welcome?
I mean I like quantity but some games in this genre (if not most of them) make you grind for the sake of increasing the number of hours required to complete them.
And from what critics/review said, it's actually not that much lower.
Originally posted by GuNNuP:
agreed though, i believe it's shorter than some of the games in the genre.

mdr rpgs are quite quick, especially the older ones, in our memories they were 100 hours ass long but in reality they're closer to 40-60 hours range with some favor towar 25h and 100h game, wich becomes more and more rare over the time

this one is labeled as a 60hours one iirc, pretty fair range :)
GuNNuP Apr 24 @ 9:32am 
Originally posted by :pensive::
i prefer this over metaphore fantasio and other re-adaptation of the same formula we've been served since at least 2 generations

i thought this game would be a big flop because the hype was too much and at some point some weird bad-hype started to happen near the release

turns out the game is a massive joy to play and discover with a great battle system and gear system, and the game is actually hard enough for you to justify to use your brain on top of your toe

there is a lot of rant and other useless thread going on, with people complaining about every small nitpick or stuff they're not fit to enjoy

but if the whole game deliver like the first 4 hours, we're in for a massive ride and a new masterpiece

masterpiece often comes out of nowhere kinda, crosscode omori astlibra tunic ....

i'm excited because it really seems to be the first next gen rpg we can finally play after so many years of drought, it's not like ♥♥♥♥♥♥ oblivion could ever come close at this point.
it's combat and presentation anhilates persona/metaphor
KoD Apr 24 @ 9:32am 
This is nothing like a Turn Based RPG, people are going to get very disappointed if they come into the game with those expectations. Sure, characters take turns, but mobs and bosses will one shot/two shot you unless you are able to perfectly dodge/parry. Which is a real time quick event. And no, there are no (at this moment) accessibility options to disable the qte.
GuNNuP Apr 24 @ 9:33am 
Originally posted by :pensive::
Originally posted by GuNNuP:
agreed though, i believe it's shorter than some of the games in the genre.

mdr rpgs are quite quick, especially the older ones, in our memories they were 100 hours ass long but in reality they're closer to 40-60 hours range with some favor towar 25h and 100h game, wich becomes more and more rare over the time

this one is labeled as a 60hours one iirc, pretty fair range :)
so the 14 hour "full game" on youtube is a lie. good to know.
GuNNuP Apr 24 @ 9:34am 
Originally posted by KoD:
This is nothing like a Turn Based RPG, people are going to get very disappointed if they come into the game with those expectations. Sure, characters take turns, but mobs and bosses will one shot/two shot you unless you are able to perfectly dodge/parry. Which is a real time quick event. And no, there are no (at this moment) accessibility options to disable the qte.
outside of doge perry, for crits you can turn on auto QTE
Do the Chinese hold a grudge against this game? Most negative reviews seem to be Chinese.
the genre is turn based rpg which is what i went into the game thinking it was and love it so im not sure im buying into that

Originally posted by KoD:
This is nothing like a Turn Based RPG, people are going to get very disappointed if they come into the game with those expectations. Sure, characters take turns, but mobs and bosses will one shot/two shot you unless you are able to perfectly dodge/parry. Which is a real time quick event. And no, there are no (at this moment) accessibility options to disable the qte.
Lunaire Apr 24 @ 9:39am 
Originally posted by GuNNuP:
Originally posted by :pensive::
i prefer this over metaphore fantasio and other re-adaptation of the same formula we've been served since at least 2 generations

i thought this game would be a big flop because the hype was too much and at some point some weird bad-hype started to happen near the release

turns out the game is a massive joy to play and discover with a great battle system and gear system, and the game is actually hard enough for you to justify to use your brain on top of your toe

there is a lot of rant and other useless thread going on, with people complaining about every small nitpick or stuff they're not fit to enjoy

but if the whole game deliver like the first 4 hours, we're in for a massive ride and a new masterpiece

masterpiece often comes out of nowhere kinda, crosscode omori astlibra tunic ....

i'm excited because it really seems to be the first next gen rpg we can finally play after so many years of drought, it's not like ♥♥♥♥♥♥ oblivion could ever come close at this point.
it's combat and presentation anhilates persona/metaphor
I like to think that persona/metaphor deal with antiquated software/engine and aging senior staff/management.
Atlus has some good ideas and tries it's best with what it's got and when I'm done with this game I'll probably have another go at SMT5.
Originally posted by Lunaire:
Originally posted by GuNNuP:
it's combat and presentation anhilates persona/metaphor
I like to think that persona/metaphor deal with antiquated software/engine and aging senior staff/management.
Atlus has some good ideas and tries it's best with what it's got and when I'm done with this game I'll probably have another go at SMT5.


they do a super good job with that they do but honestly comparied to landing discharge with gustave in this game .... we can only witness the outstanding job they did to make the battle impactful in this game
Lunaire Apr 24 @ 9:44am 
Originally posted by dannyj147:
Do the Chinese hold a grudge against this game? Most negative reviews seem to be Chinese.
Don't know, I can ask them tomorrow. It's a bit late right now. One thing is: they don't like swearing and the French swear like crazy... XD
I also saw some comments about some boss. The parry windows are quite tight and get some getting used to. If you write a review within 2 hours of starting up the game and don't try to learn the timing etc... you're likely to leave a bad review, especially if you went for one of the two optional bosses in the starting area, thinking that they were mandatory.
Originally posted by Lunaire:
Originally posted by dannyj147:
Do the Chinese hold a grudge against this game? Most negative reviews seem to be Chinese.
Don't know, I can ask them tomorrow. It's a bit late right now. One thing is: they don't like swearing and the French swear like crazy... XD
I also saw some comments about some boss. The parry windows are quite tight and get some getting used to. If you write a review within 2 hours of starting up the game and don't try to learn the timing etc... you're likely to leave a bad review, especially if you went for one of the two optional bosses in the starting area, thinking that they were mandatory.


turns out the boss are super easy and just melt with burn and lose half their life with one gustave's discharge tho
Lunaire Apr 24 @ 9:46am 
Originally posted by :pensive::
Originally posted by Lunaire:
I like to think that persona/metaphor deal with antiquated software/engine and aging senior staff/management.
Atlus has some good ideas and tries it's best with what it's got and when I'm done with this game I'll probably have another go at SMT5.


they do a super good job with that they do but honestly comparied to landing discharge with gustave in this game .... we can only witness the outstanding job they did to make the battle impactful in this game
Agreed, all I'm saying is that Japanese studios tend to keep a formula when they find one and stick to it and it seems to be culturally ingrained in them, which is harder to deal with than you think.(If I'm not mistaken they still use flip phones)
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