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When you exit the game saves your position, but on a checkpoint system, cant save everywhere.
Not sure about beginner friendly, guess it depends on how good you are at dodging since some attacks can be pretty harsh (on Normal)
The window to make parry or dodge is really small.
Guess it's like the Dark Souls of turn based games !
The tuning is all over the place. Some enemies will flat out pancake you in a combo if you don't dodge/parry every attack, and once you miss one it's real easy to miss the rest.
I've started leveling 100% Vitality since most of the healing is %HP based. So the more HP I have the more I can heal. Damage output doesn't seem to change dramatically from what I've seen though I haven't tested a full glass cannon build.
I'll be totally honest -- I think the game is kind of terrible.
Visually it's gorgeous but I've found the writing to be absolutely terrible... and the combat just has not been very satisfying. The parry timing is way too tight for a turn based game. The combat would honestly be better if it was focused more on the combo system and less on the quick time events.
I dunno, I don't think I've ever been more excited for a game to come out -- and then spent more time roasting it.
I want to love the game but good lord there some terrible design choices.
Like -- I keep getting these weapon upgrade stones and these items I'm supposed to be able to increase my "Lumina" points with.. but you can't even use them until you get to your camp.. and then when you can go to your camp you still have nowhere in your camp where you can use them...
I'm assuming I'm going to be adding things to the camp.. but at this rate all the items I've collected will be obsolete before I can even use them in my camp.
Don't even get me started on the writing either. Like.. Good lord. I'm recording my entire playthrough and I am actually sad because I wanted to love the game but all I've just been finding that I've spent most of my time playing absolutely roasting the game sofar.
Not sure why the game has good reviews tbh. I was expecting something moving like FFXVI... and it just hasn't even almost built any emotional attachment for me.
Bleh :/
I guess the upside is that the Uber special strong enemies way above your level are just tankier regular enemies since both one shot ;D
I was like - ok, ha, I m getting used to it, wait, whats with this big guy over there..
Aaaand there goes 15 mins of restarting
GOTY 12/10 will recommend
From this article:
https://www.sportskeeda.com/esports/clair-obscur-expedition-33-difficulty-settings-explained-which-one-go-for
I was never able to consistently parry in Souls, it's easier in E33 after you start learning ennemy attacks. Rolls have an even wider window so use that first.