Clair Obscur: Expedition 33

Clair Obscur: Expedition 33

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How difficult the game is?
Hello all,
Happy Expedition 33 day - I hope y'all having a great time playing!

as title proclaims - I am curious about the game's difficulty. Is there anything close to story mode with reduced battles/complexity of them? any possibility to play the game on 'easy' mode, any difficulty settings? I know that you can turn off QTE in fights - but you still have to use dodge/parry system. can you save at any time or there are checkpoints only?
Is this game a good entry point into JRPGs, as a beginner-friendly?

asking for a friend.
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Learning curve for a lot but once you get it down it becomes much easier. Depends on if you are the type of gamer that quits if they die a few times or one that learns and pushes on.
Editat ultima dată de Flying Penguins; 29 apr. la 9:48
If difficulty is a concern, and you don't mind using cheats, Wemod has a trainer for the game with infinite health. You won't get banned on Steam for using cheats for single player game, and Wemod is quite well know so it's safe to install. I have used it a lot of times to get through other games, but haven't had the need to do so on Expedition which I am playing on Story Mode.

I have very limited understand of the game's mechanics, so I apply whatever I think is right and hope that it hits the mark, lol. There is also a mod that makes parrying and dodging a lot more forgiving, you can have a look at those at Nexusmods.
Postat inițial de GuNNuP:
Postat inițial de Urza:
In normal, the game is quit difficult in my opinion.
The window to make parry or dodge is really small.
Guess it's like the Dark Souls of turn based games !
the very fact that the game is finished, because it has difficulty modes. makes this not an unfinished game like those made by from software.
From software games are great for that and I love that they make it as hard as they do with way to be on easy mode
Postat inițial de Dilapidated Potato:
Been playing on GamePass.

The tuning is all over the place. Some enemies will flat out pancake you in a combo if you don't dodge/parry every attack, and once you miss one it's real easy to miss the rest.

I've started leveling 100% Vitality since most of the healing is %HP based. So the more HP I have the more I can heal. Damage output doesn't seem to change dramatically from what I've seen though I haven't tested a full glass cannon build.

I'll be totally honest -- I think the game is kind of terrible.
Visually it's gorgeous but I've found the writing to be absolutely terrible... and the combat just has not been very satisfying. The parry timing is way too tight for a turn based game. The combat would honestly be better if it was focused more on the combo system and less on the quick time events.

I dunno, I don't think I've ever been more excited for a game to come out -- and then spent more time roasting it.

I want to love the game but good lord there some terrible design choices.
Like -- I keep getting these weapon upgrade stones and these items I'm supposed to be able to increase my "Lumina" points with.. but you can't even use them until you get to your camp.. and then when you can go to your camp you still have nowhere in your camp where you can use them...

I'm assuming I'm going to be adding things to the camp.. but at this rate all the items I've collected will be obsolete before I can even use them in my camp.

Don't even get me started on the writing either. Like.. Good lord. I'm recording my entire playthrough and I am actually sad because I wanted to love the game but all I've just been finding that I've spent most of my time playing absolutely roasting the game sofar.

Not sure why the game has good reviews tbh. I was expecting something moving like FFXVI... and it just hasn't even almost built any emotional attachment for me.

Bleh :/

Just say im bad you didint need to post a whole essay
Simply put, this has a story mode, so anyone of any skill level should have no problem completing it...
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