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For combat you can actually take 0 damage if you are good at parry/dodge.
So, theoretically speaking, if you are some kind of madman who finished dark souls without taking damage, you can just go through the game with "starting weapon" ignoring everything else? Or its more limited than that?
If you are a madman then yes you can even parry magic and range attack
Would prob take a long time to kill tho with starting weapon and not wearing using any of the system.
I see, can't say that I'm a fan of this feature. If you can win with skill, its kinda reduces the need for tactics. What about game difficulties? Only defalt one, or maybe something vague like hard/easy? Or customizable one?
There is multiple difficulty for you to choose no custom.
Im playing on the highest difficulty you really need to land your dodge/parry the amount of damage they deal is very high.
I'll be comparing this to Metaphor and SMT's deep and tactical combat and tell you that your presumption is correct. The main selling point are the absurdly good characters and storywriting.
It still makes an effort though. Combat does look flashy and very cool and the combat to walking simulator ratio is quite fair for that price point.
I see, make sense. Guess I will wait a bit, not really in mood for plot heavy game