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Man I am tired of gamea launching in bad state
The game should have been like the cutscenes graphics
That should render to your monitor and it output limit.
No, there's some sort of sharpening/posterization shader being applied, it's got nothing to do with DLSS. In fact strangely with DLAA it seems to look a bit worse than with DLSS to me.
Which one you mean? DLSS?
I tried all variations available, DLSS, XESS, TSR and played also with the different settings.
I updated DLSS to the most recent version which makes it look slightly better I think but still not great.
Also I noticed the game has super heavy noise..for example the shadows look really noisy, same as the hair and other things. The game looks kind of blurry and oversharpened at the same time.
Maybe the game uses heavy Anti Aliasing (even if turned to low) but still it doesn't seem to manage to get the image completely stable somehow.
Also the texture quality, especially of the faces look a bit low quality, for instance if you look at the beard in close up it's not crisp and lacks detail. I'm not sure if the game just uses low res textures or if an upscaling, Anti Aliasing or anything is casuing it to look that way.
I really hope there is a way to improve this as otherwise the game, art style etc seems to be really pretty and nice. Also I really like narrative driven games like this.
Yes, I read in another thread that it looks like there is a bug that DLAA and DLSS Quality might be reversed. And I think it's true that Quality mode looks indeed a bit better than DLAA.
I turned it down to the DLSS Performance setting and the sharpening is way less noticeable. I think I actually prefer it to the higher fidelity settings which is not ideal
Been noticing the noisy shadows, the textures themselves look great in cutscenes but in gameplay the faces can look little low res. Seems like something is definitely going on with the upscaler. Set DLSS to DLAA quality and that should resolve some issues for you.
Also I've been noticing some really bad ghosting with white trails lagging behind npcs or some flickering with objects like trees near the courtyard prior to the harbor. Toggled different upscalers, swapped settings around, dropped resolutions and implemented special k to tinker a bit more and try to resolve the issue to no avail.
Was hoping to be able to run the title at 1440p or 1620p and drop the internal render resolution to get the best of both worlds (quality / performance) but in fullscreen the game defaults to 1080p no matter what resolution I select.
Hope to see some fixes or at least workarounds soon.
Really hope they can roll out some updates as I've been loving the title so far but those shadows
Hmm yes..the ghosting is also indicating towards an upscaler or Anti Aliasing issue..
Interestingly none of the reviews I saw so far was mentioning any of these things which I find a bit..weird. In other titles they are nitpicking every little thing and here they don't even bother to mention any of it but are just full of praise for everything.
I wonder if Digital Foundry will bring a video and if so if they will mention these things are also just ignore it.
But even more let's hope the devs are looking into it and do something about it.
The game is otherwise nice, it would be very disappointing if these things would not be addressed.
Regarding DLAA, I don't recommend using it. As mentioned above it seems to look worse than DLSS Quality as of now.
https://ibb.co/Z68xDtj5. I play on high post procesing setting, all others is epic