Clair Obscur: Expedition 33

Clair Obscur: Expedition 33

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Alexandra Lorular Apr 24 @ 3:06am
2
2
Disapointed that disabling QTEs didn't effect dodge and parry.
I still find the timing on these far to tight, feels out of place and annoying to someone with disabilities that make any kind of timing hard, bought the game on GMG, so refund isn't option just wish it was straight stat based.

Meh story is interesting at least.
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Showing 1-15 of 51 comments
Geist Apr 24 @ 3:08am 
Try on the lowest difficulty. Other than that I don't know.
VentusSora Apr 24 @ 3:13am 
2
well then u have to get gud
Originally posted by Geist:
Try on the lowest difficulty. Other than that I don't know.
I am, game is still playable for now. Just kinda sad they didn't make it an option to disable all QTE
Geist Apr 24 @ 3:24am 
Originally posted by Alexandra Lorular:
Originally posted by Geist:
Try on the lowest difficulty. Other than that I don't know.
I am, game is still playable for now. Just kinda sad they didn't make it an option to disable all QTE
Maybe someone will make a mod. Or if enough people request it maybe they will add another accessibility option.
That's my hope in making the thread.
Yeah, my preference would be to play on the highest difficulty w/some sort of auto parry (or balance the game so that parry/dodge mechs aren't necessary while still maintaining a high degree of challenge). I love difficult turn-based games, but I'm not very good with active defense due to health problems (and I guess personal preferences).
Last edited by Deckiller; Apr 24 @ 3:51am
I'd at least like to attempt normal, but that ain't happening until I can get an auto parry/dodge
i m disabled person so i hope it is not too hard to play with QTE
Originally posted by Alexandra Lorular:
I'd at least like to attempt normal, but that ain't happening until I can get an auto parry/dodge
Fair enough.
Last edited by Deckiller; Apr 24 @ 3:50am
I hope they never add a auto parry/dodge. Just like the people who cried when elden ring launched, I hope y'all get ignored. Y'all are the reason a "story mode" even exists, because easy mode wasn't good enough lmfao.
icantsee Apr 24 @ 3:48am 
Auto parry/dodge would mean you are playing god mode and never die lol
Originally posted by icantsee:
Auto parry/dodge would mean you are playing god mode and never die lol

This is why I mentioned making it stat based when the option is on.
Given that some fights are clearly calibrated for the hyper damage you get for parrying, I'm afraid you're going to have to either git gud or find another game to play.

Due to the immense success of Mario & Luigi Star RPG series (e.g. Partners in Time, Bowser's Inside Story, etc) there's historical proof that a good fun JRPG combat system with QTEs can flourish. Western-made JRPGS (most notably, South Park The Stick of Truth) also prove that.

It's just an acquired taste.
Navyr_ Apr 24 @ 4:05am 
2
so many people crying about the fun part. Loved the time hits and dodges in Legend of dragoon, and Mario RPG.
A lot of turn based RPG's use this kind of dodge/parry mechanics, and have done so, for decades.
You quickly get used to the timing, after a couple of battles.

I played the game for about two hours on Game Pass, until I decided to buy it here instead.
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