Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
It's splitting hairs. They're obviously frustrated and the mechanics aren't clicking with them.
Calling them out as a liar makes it sound as if they're being malicious with their criticism when its far more likely they want to enjoy the game and are upset that they aren't
They are being malicious though. They are blatantly spreading misinformation about how the game actually function by being hyperbolic. And they use this lie as criticism towards the game. That's nothing short of malicious. Especially if anyone who is on the fence for the game would see their comments. They might think "Oh damn, you actually have to perfectly dodge every single attack even on easy mode or you get one-shotted? I don't like that, I'm not gonna buy the game".
I've not bought the game so far, because I am the sort of person who only wants to experience the story. The only combat systems I enjoy are classic turn-based and real-time-with-pause with no dependence on reflexes. I'm not willing to engage in any significant way with any other combat system - I simply don't find it enjoyable. Naturally, I appreciate it when story-rich games provide options that allow me to concentrate on the story and exploration when they have combat systems that I find undesirable. Hopefully this gets fixed in a patch at some point.
The flame attack on the Chevalier on the other hand is pretty fair, you see the sword swings clearly, it's not obstructed by the character model.
I think when it really started feeling unfair was the Sirene fight where the visual clutter and camera feels completely unfair for landing parries.
Outside of that they gotta fix the whole mouse stealing priority from the KB issue so inputs don't get dropped.
Otherwise imo it's been fine.
Imagine the criticism if all enemies attacked at the exact same time and so the player will know when to parry 100% of the time. People would say it's too easy.