Clair Obscur: Expedition 33

Clair Obscur: Expedition 33

View Stats:
Tungsten Apr 24 @ 1:25am
12
12
2
4
4
2
2
2
2
2
25
The Parry and Attack QTE is the worst i have ever seen.
Honestly, I find the parry system really tough. I’ve never seen a game handle it like this, and I’m not a fan. Most attacks have some kind of built-in delay, and on certain enemies, you can’t even tell when a hit is actually about to land—it just feels off. You basically have to learn each encounter through trial and error, instead of reacting naturally in the moment. Some of the mobs are massive too, which makes it even harder to read their movements.

And don’t even get me started on the QTEs for attacks—they’re hands down the worst I’ve ever come across. I genuinely don’t understand why they were designed this way. The timing window is tiny and super punishing, even on normal difficulty. There’s definitely a lot of work needed from the devs to clean this up. Sometimes you need to parry three times just to land a counter, and then the mobs suddenly switch up their patterns… it’s wild.

What worries me even more is that I can already tell it’s only going to get worse when you’re up against multiple mobs—especially if they’re different types. It’s hard enough to deal with one, but juggling different patterns and timings? That’s just chaos.
Last edited by Tungsten; Apr 24 @ 1:31am
< >
Showing 16-30 of 438 comments
Slibber Apr 24 @ 3:18am 
hahaha man people are really that unwilling to get used to a game's mechanics because they're losing in the beginning. i died a couple times too figuring it out but the timing is spot on, have been able to make it through a lot of the fights so far without getting hit. hate to say it, but definitely skill issue thread
juliejayne Apr 24 @ 3:37am 
Originally posted by Slibber:
hahaha man people are really that unwilling to get used to a game's mechanics because they're losing in the beginning. i died a couple times too figuring it out but the timing is spot on, have been able to make it through a lot of the fights so far without getting hit. hate to say it, but definitely skill issue thread
Not just skill, by which you mean fast reflexes. But as an older player without fast reflexes I was hoping for a turn based game that simply allowed me to pick the correct options.

Sadly from what I am hearing, I won't now be buying it.
Tungsten Apr 24 @ 3:44am 
Originally posted by It is my CAT:
What i don't like is this game force you to use parry, because dodging is not rewarding. I play souls-like without parry and here, in turn-based game i forced to, what a joke. QTE window is super short too.
I mean, ppl that like to sweat in games, don't play TB games. They prefer pure action.

Overall game is great, though.

Yeah the overall game is really good, but they really need to look into the parry mechanic especially the animation.

Dodging is fine i have no problem with it.
Originally posted by juliejayne:
Not just skill, by which you mean fast reflexes. But as an older player without fast reflexes I was hoping for a turn based game that simply allowed me to pick the correct options.

Sadly from what I am hearing, I won't now be buying it.
Well, i played dozens of TBS games and not a single one requires parry. It feels off for sure.
They could make it as additional rewarding mechanic. But right now you can't survive without it.
Originally posted by Slibber:
hahaha man people are really that unwilling to get used to a game's mechanics because they're losing in the beginning. i died a couple times too figuring it out but the timing is spot on, have been able to make it through a lot of the fights so far without getting hit. hate to say it, but definitely skill issue thread

I think people are just concerned because others have stated that dodging/parrying becomes even more essential in mid- and late-game, even on easy mode. And I don't think it's really fair to force people to play against significantly nerfed enemies just to get a bit of a reprieve from the reflex minigame.

Reflex-based mechanics - when so tightly interwoven into the core of a game like this - just aren't really for me. Other people will love it. It is what it is. Glad most people are enjoying it.
Last edited by Deckiller; Apr 24 @ 3:48am
Originally posted by Moon Man:
Legit play with mouse and keyboard, I was playing with a controller and really struggling to nail the timings but then I swapped over and it felt so much better for some reason.
Holy Smokes, what a huge difference! Must be an input lag with my controller or something, but I couldn't get a single parry, then switched to keyboard and got 3 in a row
I've noticed that some of the registering/timing for dodges is a bit weird. Such as the early fight with that child at the festival where even though I was out of the way I still got hit. I imagine because it's a timing thing, but it just feels a bit janky/wrong for it to go like that.
I thought it was just me and im not old by any means ! Its def not a Skill Issue either ! I have a hard time knowing when to hit the attack button at the right time and the prompt is fast and terrible. It brings the combat down from a 9 to a 6 /7 when it has no business being in that range. Definetly not something you should have to worry about in a TBG.
Tungsten Apr 24 @ 3:50am 
Originally posted by juliejayne:
Originally posted by Slibber:
hahaha man people are really that unwilling to get used to a game's mechanics because they're losing in the beginning. i died a couple times too figuring it out but the timing is spot on, have been able to make it through a lot of the fights so far without getting hit. hate to say it, but definitely skill issue thread
Not just skill, by which you mean fast reflexes. But as an older player without fast reflexes I was hoping for a turn based game that simply allowed me to pick the correct options.

Sadly from what I am hearing, I won't now be buying it.

Don’t bother with players who think they’re God’s gift and try to flex on everyone they’re just desperate for attention.

You can totally cheese the fight by spamming dodge. It’s not fun, but it works. It'll just take longer, so no big deal.
juliejayne Apr 24 @ 3:54am 
Originally posted by Tungsten:
Originally posted by juliejayne:
Not just skill, by which you mean fast reflexes. But as an older player without fast reflexes I was hoping for a turn based game that simply allowed me to pick the correct options.

Sadly from what I am hearing, I won't now be buying it.

Don’t bother with players who think they’re God’s gift and try to flex on everyone they’re just desperate for attention.

You can totally cheese the fight by spamming dodge. It’s not fun, but it works. It'll just take longer, so no big deal.
Good to know BUT
It’s not fun, but it works.

If it is NOT FUN, then I am not paying 50 euros for it. Such a shame.
You're supposed to learn how to time Dodges and Parries. If it were too spelled out for you when the attacks coming and how to react, the game wouldn't be any fun to raise the difficulty of. Honestly, just turn the game down to Story difficulty, you ain't ready.
Tungsten Apr 24 @ 3:58am 
Originally posted by juliejayne:
Originally posted by Tungsten:

Don’t bother with players who think they’re God’s gift and try to flex on everyone they’re just desperate for attention.

You can totally cheese the fight by spamming dodge. It’s not fun, but it works. It'll just take longer, so no big deal.
Good to know BUT
It’s not fun, but it works.

If it is NOT FUN, then I am not paying 50 euros for it. Such a shame.

It is not fun for me, at least i have no clue about you, what i mean no fun is that parry is more satisfying since you get a reward for doing so.

You should form your opinion on that i think, maybe buy it and if it not to your liking you can get a refund if you are under 2 hours.
Last edited by Tungsten; Apr 24 @ 3:59am
I'm playing on the highest difficulty, and if I'm being honest, I haven't had any trouble with the parrying and QTEs. QTEs are really easy, they give plenty of time to react. Some attacks are hard to parry, yes, but you just need to learn the timing. The game wouldn't be fun if it was easy to parry.

Btw, only 1 enemy can attack at a time, so multiple enemies can't attack you at the same time.
Originally posted by losinsanity:
Originally posted by beyond:
Lmao skill issue

Says the troll with 20 minutes of playtime.
Maybe he 100% the game in 20min because he is skilled.lol
Tungsten Apr 24 @ 4:04am 
Originally posted by Bizarre Lad:
I'm playing on the highest difficulty, and if I'm being honest, I haven't had any trouble with the parrying and QTEs. QTEs are really easy, they give plenty of time to react. Some attacks are hard to parry, yes, but you just need to learn the timing. The game wouldn't be fun if it was easy to parry.

Btw, only 1 enemy can attack at a time, so multiple enemies can't attack you at the same time.

I know, i was saying that remembering all the patterns with different combination of mobs will probably be chaotic, it was more of a guess rather then a fact.

I have a problem with the QTE because of the color scheme to be honest they are for me at least, really hard to see and i don't see a option to change it.
Last edited by Tungsten; Apr 24 @ 4:07am
< >
Showing 16-30 of 438 comments
Per page: 1530 50