Clair Obscur: Expedition 33

Clair Obscur: Expedition 33

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Tungsten Apr 24 @ 1:25am
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The Parry and Attack QTE is the worst i have ever seen.
Honestly, I find the parry system really tough. I’ve never seen a game handle it like this, and I’m not a fan. Most attacks have some kind of built-in delay, and on certain enemies, you can’t even tell when a hit is actually about to land—it just feels off. You basically have to learn each encounter through trial and error, instead of reacting naturally in the moment. Some of the mobs are massive too, which makes it even harder to read their movements.

And don’t even get me started on the QTEs for attacks—they’re hands down the worst I’ve ever come across. I genuinely don’t understand why they were designed this way. The timing window is tiny and super punishing, even on normal difficulty. There’s definitely a lot of work needed from the devs to clean this up. Sometimes you need to parry three times just to land a counter, and then the mobs suddenly switch up their patterns… it’s wild.

What worries me even more is that I can already tell it’s only going to get worse when you’re up against multiple mobs—especially if they’re different types. It’s hard enough to deal with one, but juggling different patterns and timings? That’s just chaos.
Last edited by Tungsten; Apr 24 @ 1:31am
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Showing 1-15 of 944 comments
Sainnt Apr 24 @ 2:47am 
Timing needs to be adjusted for sure. Needs to have more of a fraction of a second added to them and you will get used to the timing of the extra attacks down the line.

Edit: I stand corrected, its not that bad once you get used to it.
Last edited by Sainnt; May 14 @ 11:52pm
cb Apr 24 @ 2:49am 
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skill issue
Nelo Apr 24 @ 2:56am 
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Timing is fair enough, but enemy animations simply don't match actual hit connection. Chromatic Lancelier fight is the earliest example. You can clearly dodge out of his attack, the model of his lance does not connect to you, but you still get oneshot - either because of a stroke seeing a gigantic lance near you or from the wind.

Adjusting to a single enemy means that you are already at a disadvantage when fighting an enemy with better animation hit connection.

Also mapping parry on a bumper is asinine.
Last edited by Nelo; Apr 24 @ 2:58am
beyond Apr 24 @ 2:57am 
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Lmao skill issue
Zastier Apr 24 @ 2:57am 
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Each attack has a sound effect wind up, just pay attention.
i can time it fine but the game doesn't always respond correctly sometimes but when it works IT WORKS hopefully they check that out.
B4n6k3 Apr 24 @ 2:59am 
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Skill issue...
Deckiller Apr 24 @ 2:59am 
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Sadly I requested a refund for this reason. Not really interested in playing a turn-based game on the lowest difficulty because I don't have perfect reflexes + eyesight. I also felt like the dodges weren't triggering reliably even though I was being fairly consistent. Could be a byproduct of playing on keyboard.

Everything else was great, but the inclusion of action mechanics in a turn-based system was a bit of a letdown for me personally. I'm sure lots of people will enjoy the game, but it's not for me.
Last edited by Deckiller; Apr 24 @ 3:04am
Geist Apr 24 @ 3:00am 
Works for me. Just have to get the timing down.
losinsanity Apr 24 @ 3:06am 
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Originally posted by beyond:
Lmao skill issue

Says the troll with 20 minutes of playtime.
Tungsten Apr 24 @ 3:11am 
Originally posted by Nelo:
Timing is fair enough, but enemy animations simply don't match actual hit connection. Chromatic Lancelier fight is the earliest example. You can clearly dodge out of his attack, the model of his lance does not connect to you, but you still get oneshot - either because of a stroke seeing a gigantic lance near you or from the wind.

Adjusting to a single enemy means that you are already at a disadvantage when fighting an enemy with better animation hit connection.

Also mapping parry on a bumper is asinine.

I agree it feels really clunky for me especially the big mobs that smash into you some of the timing feels just off for me. Some of the animations do not correspond correctly. i tested a few times on all the mobs on the first big map.
Last edited by Tungsten; Apr 24 @ 3:12am
+1
Moon Man Apr 24 @ 3:15am 
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Legit play with mouse and keyboard, I was playing with a controller and really struggling to nail the timings but then I swapped over and it felt so much better for some reason.
It is my CAT Apr 24 @ 3:16am 
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What i don't like is this game force you to use parry, because dodging is not rewarding. I play souls-like without parry and here, in turn-based game i forced to, what a joke. QTE window is super short too.
I mean, ppl that like to sweat in games, don't play TB games. They prefer pure action.

Overall game is great, though.
pkmis007 Apr 24 @ 3:17am 
I spammed Dodge, it work well.
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