Clair Obscur: Expedition 33

Clair Obscur: Expedition 33

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Corinthas Apr 24 @ 1:22am
6
3
How on earth do you time parries?
Practically impossible.. I think I have gotten 1 out of 20 vs the girl in sparring (harbour).
No idea as to the correct timing.. will probably wait for cheats before I sink more time in this.
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Showing 31-45 of 236 comments
HEld Apr 24 @ 3:31am 
lel i parried 3 times in a row on the first try on the tutorial! played sekiro and nine sols though
Originally posted by Azulmagia88:
Originally posted by Sharkinbear:
Lords.
We will have to disagree there. The combat being what it is is the main draw to this game. Being involved in combat beyond just selecting commands is a good way to breathe fresh air and set apart from other games in the genre. The only atelier game that does something similar that I miss was Lost Odyssey from Mist Walker studios. I wish that game would be released on steam so bad.

I see your point, but having to parry and dodge in turn based will turn off a good portion of people who like turn based combat. That just tells me the game is targeting general gamers instead of jrpg fans.

It is not tho because those don't usually like turn based combat. This mix is just off, it feels like they kinda wanted to make some sort of soulslike but weren't capable of going full action combat so they went for turn based instead.

I'm usually for new stuff and like developers experementing with things but this kinda aint it for me.
Originally posted by Corinthas:
Practically impossible.. I think I have gotten 1 out of 20 vs the girl in sparring (harbour).
No idea as to the correct timing.. will probably wait for cheats before I sink more time in this.
You need to press it right before she hits you. Her single attack is more easy to parry and hugely rewarding. Her 3-hit attack is more tricky and you don't have any advantage by parrying this. So probably it is better to dodge.
Lexi Apr 24 @ 3:39am 
Why add an accessibility option for timed attacks, but not timed defensive? The whole point of an accessibility option is making something accessibility. They aren't meant to be difficulty options, but options for the disabled. Very silly.
Oh man the timing is so random. I dodged all attacks from Eveque but struggle with simple mobs wtf 😂
Moojuice Apr 24 @ 4:10am 
What is the timing for lancelier prolonged attack? the other one I parry everytime but this one nope.
Yes, that's a bit stupid unfortunately. I wish there was a mode designed to play without dodging and parrying.

When this became known it also lowered my joy a bit, but I wanted to try it and in the end it is even worse than I thought 😓 at the moment I can only play with automatic QTE and in story mode. And yes, I'm not only too slow for such systems, that's why I love turn-based games, I really don't enjoy it.

Unfortunately, the story mode is exaggeratedly simple, so that there is no really good solution.

But the rest of the game is just a masterpiece 🥰
ragnarok666 Apr 24 @ 5:02am 
I don't know, what kind of crazy a game designer must be to think, that combining TBC with Sekiro-style perfect parry is a good idea. For the attack QTEs there is at least a clear visual indicator, but for the defensiv ones there is no indicator and instead long wind-up animations and no telegraph for the actual attack - the only way to handle (for us normal - want to relax after work - players) this is try and error until you memorized the timing.
They should add clear visual clues (add telegraphs to the animation or a button indicator), and on top of that going to story mode should significantly increase the time windows for perfect doge/parry.
Last edited by ragnarok666; Apr 24 @ 5:03am
Originally posted by ragnarok666:
I don't know, what kind of crazy a game designer must be to think, that combining TBC with Sekiro-style perfect parry is a good idea. For the attack QTEs there is at least a clear visual indicator, but for the defensiv ones there is no indicator and instead long wind-up animations and no telegraph for the actual attack - the only way to handle (for us normal - want to relax after work - players) the only way to handle this is try and error until you memorized the timing.
They should add clear visual clues (add telegraphs to the animation or a button indicator), and on top of that going to story mode should significantly increase the time windows for perfect doge/parry.
You can just dodge. The window for dodging is a lot more forgiving. You've got options here:
1.Dodge
2.Parry
In both scenarios you are rewarded and can 'relax after work' with dodging.
Grimjaw Apr 24 @ 5:22am 
The game is reidiculously hard if you dont parry/dodge, two hits is enough to kill you and i only just got to the continent . I suck at timing stuff, its really a bit of a turn off.
Halabec Apr 24 @ 5:31am 
Just going to echo what someone else said: This game is tagged as "turn-based". Non-optional realtime reflexes are not what I expect from a turn-based game. There's a reason people seek out "turn-based" games, and guess what, it's not because they're secretly realtime games. I'm not even sure why they market this game as turn-based when the only people defending the realtime aspects are monkeys that need repetitive QTEs to overcome their attention deficit disorders.

The reason I'm attracted to turn-based games is because I want to win based on strategy, stats, and equipment, not my reflexes. ESPECIALLY when it means that just introduces a bunch of unnecessary trial and error by death. This game is a no buy for me.
Angel Apr 24 @ 5:31am 
You learn, it is not so hard. They jump and you parry or dodge when they land.
Stoibs Apr 24 @ 5:31am 
Yeah pure turnbased gamer here.
I'm thinking of putting the game down into story mode if it gets much worse than where I'm up to so far.

This is... *not* at all a fun time for us non souls-like, non action gamers sadly =(

Even the tutoiral parts like the 'dodge dancing' for the painter in the prologue or duelling that teenager on the docks during the festival took me so many attempts.

I'm starting to feel like I was duped, and this infact isn't the 'best up and coming turnbased JRPG for JRPG fans!' that it was being lauded as :steamsad:

I'll keep plugging away for now. Maybe things will get better once more party members join and we start to accumulate more 'Picto's' or whatever.
Muskc Apr 24 @ 5:48am 
Originally posted by = Corinthas:
OK so her animation is sword upright and then the pull back to swing.. just as she has finished the pullback and is about to swing seems to be the timing..
Forget parrying the combo.. at the moment: D
Fast and slow knives are not good for defense. They are the ♥♥♥♥ done by game developers. In real-life fighting, even professionals and ordinary people have the ability to block a few times. Games do it.Should players endure an extremely poor gaming experience just to accommodate the game's ♥♥♥♥♥♥ mechanics? Is that reasonable?
Muskc Apr 24 @ 6:03am 
It's not about the time of parrying,but the process of the blocking moves You need to make the blocking move at the moment when the opponent is about to strike down. This is the Soul Travel mechanism, which is very strict and harsh! Game developers only think about this point and don't consider how to integrate it flexibly.
Last edited by Muskc; Apr 24 @ 6:08am
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