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It is not tho because those don't usually like turn based combat. This mix is just off, it feels like they kinda wanted to make some sort of soulslike but weren't capable of going full action combat so they went for turn based instead.
I'm usually for new stuff and like developers experementing with things but this kinda aint it for me.
When this became known it also lowered my joy a bit, but I wanted to try it and in the end it is even worse than I thought 😓 at the moment I can only play with automatic QTE and in story mode. And yes, I'm not only too slow for such systems, that's why I love turn-based games, I really don't enjoy it.
Unfortunately, the story mode is exaggeratedly simple, so that there is no really good solution.
But the rest of the game is just a masterpiece 🥰
They should add clear visual clues (add telegraphs to the animation or a button indicator), and on top of that going to story mode should significantly increase the time windows for perfect doge/parry.
1.Dodge
2.Parry
In both scenarios you are rewarded and can 'relax after work' with dodging.
The reason I'm attracted to turn-based games is because I want to win based on strategy, stats, and equipment, not my reflexes. ESPECIALLY when it means that just introduces a bunch of unnecessary trial and error by death. This game is a no buy for me.
I'm thinking of putting the game down into story mode if it gets much worse than where I'm up to so far.
This is... *not* at all a fun time for us non souls-like, non action gamers sadly =(
Even the tutoiral parts like the 'dodge dancing' for the painter in the prologue or duelling that teenager on the docks during the festival took me so many attempts.
I'm starting to feel like I was duped, and this infact isn't the 'best up and coming turnbased JRPG for JRPG fans!' that it was being lauded as
I'll keep plugging away for now. Maybe things will get better once more party members join and we start to accumulate more 'Picto's' or whatever.